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I tried to help a few be able to get in to the action for the mods in question with in-game spells, but, that's a temporary solution and they had to take a mark to be able to benefit from the spell.
Yellow arm-banded monsters and things that don't have thresholds would be great. The vets, if nothing else, understand why they can't hurt anything. As a new player it's a different experience. I have some strong opinions on that if you want to message me too, Brad.
Everything not swinging for magic would be great but it usually follows the event theme. I don't think I'll ever prepare any of the threshold protection sphere spells with PvE in mind.
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To add to the conversation you three are likely embarking on.
The new players from the last few months have been on point,and blew me away with their costuming and the level of interaction they showed.
For hectic day mods we adjusted combat on the fly so while a mod wasn't necessarily yellow arm band, I had those guys in mind.
We already have a supply of longer running 1-5lvl mods prepped and ready for the weekends ; because these guys deserve that attention!
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Cons:
Killing animals: In my opinion something like this is 1st or 2nd year plot not really 3rd year on. There are enough crunchy type creatures in the Monster Manual that throwing out a mixed group of bandits, Murkers, Goblins, spiders, Orcs, Kobolds, or another type of creature that is multi-level friendly can be used instead of back to back games starting with animal slaughters which, as an experienced player, is boring. Mutli-paged manual......please use the variety within. There was a decent mix throughout the day. Just not a great start back to back games.
Fae Plot: Here is where I agree with Dacian. Most of the off season has been Fae. See above regarding variety. Not everyone is into Fae plot nor wants to be.
Extremely long hold to deal with being arrested before being able to sort out the mess on a short day. I know Austin hurt himself but having to sit around for almost an hour from time or arrest to dealing with the charges was just a tad annoying. C'est la vie. Kudos to Carrion and Zaydesh for putting up with the venom directed towards them during this time.
Thieving. When items that are repped are stolen the owners are to be given the chance to make the thief take the reps. Says so right in the rulebook. There was one case where someone scooped a pouch quite well but it contained armour tags for armour being worn as well as two items. These item would clearly have been noticed being removed by the thief but since the tags were in the lifted pouch the stolen from player is without those items. Not cool.
Second case, player sleeping had armour removed on a 60 count and the thief used the back door of the cabin, which has been stated a number of times is to be considered to be a wall with no door as the door is broken, to sneak the goods out the back where no one else in the cabin had a chance to see them. The problem with this is twofold. The Plot member who took the reps and tags from the person they woke up to get both from should not have handed the items out the back door to the player who was waiting there as there is no back door to sneak out of according to the owners who have stated more than once that there is to be considered no back door atleast in that one cabin if not all of them. That is something that all members of Plot should be made aware of so that the thief in question should have had to make their way out the front door with an armful of armour passed other people that were still in the cabin instead of slipping out the back after a 60 second counting and having all of that person's gear.
The other problem I have with this is more of a mechanics issue with the Looting skill. If I am sleeping in chainmail or other complicated armour to get into or out of how is it that in 10 seconds to a minute I can be stripped out of it without waking up when I have neither been Slept through the use of spell or alchemy or Sapped. This makes no sense. If I am OOG awake and someone wants my armour I make them take it off themselves and it takes more than 60 seconds to do so and they are definitely taking the reps with them so that there is a chance that they will be seen with my stuff. So this doesn't make sense.
The last Con was not an attack on the player who "committed the crime".
Thresholds: Not many Ralinwood players have silver or magic weapons to deal with normal thresholds. I know there was a good number of Jericho PCs out who did but perhaps to deal with this some of the mods should have been level split or split so that the better equipped players (mostly from Jericho with a few exceptions, myself being one of them) were separated from the rest so that those who couldn't deal with thresholds had a chance to engage in fun combat as well while those with the better equipment were given the threshold creatures to deal with. Food for thought.
Pros:
The Plot members and NPCs did a good job of keeping things flowing and keeping people entertained throughout the day from what I could tell. I had a good time when I engaged in combat so thank you to all of you.
Plots willingness to accommodate PC driven plot that was not planned for. A la "Grymskald acquires a ship" and any other ones players pushed for. It is appreciated when this is allowed to happen as not everyon is into certain type of plots and this does help to keep entertained. Though it is understood that there are mods and plot scheduled to happen and this can not always be allowed to happen it is nice when it is.
To all the PCs new and old that I interacted with during the event I thank you. Whether I threatened you, shot the shit with you, joked with you, or was malicious towards you I thank you for you parts played in making my day an enjoyable one.
Overall.....8/10 in my books. Keep up the good work peoples
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03-26-2017, 10:18 PM
(This post was last modified: 03-26-2017, 10:22 PM by Lilith Caia.)
As usual, I have probably forgotten a billion things. Over all, I thought this was an absolutely fantastic game.
Pros:
- The props. Every mod seemed to have a set of props. Even little ones make the game feel much cooler, in my opinion, and especially the ruin props and papers and so on were great
- On that note, Ramsay's insane dungeon crawl thing was amazing
- The teleporty dog things were awesome. I quite liked Dan's "BALL? BALL!?!?" displacer beast
- Getting questioned by the Citadel
- Having an entire lynch mob after me. Made me feel super badass
- Naming all the witches in town. 'Cause like, that was a weirdly long list
- Every mod had a puzzle attached. So cool. And elementalists got to feel useful!
- Being able to impact the end of the game. Duuuude
- Kyle's fae: "Oh, you're a negotiator? That's quite a step up for one of your kind" - so cool
- Max, Rio, and Heather, I will love you forever. You know what you did
- Possibly being able to do that thing I've been trying to do since my first Ralinwood game
- Whatever the fuck Alex Heintz was that kept biting at me
- The beautiful nymph costumes
- Broing out with Lamalas and continuously forgetting we are enemies
- Trolling Icarus
- The people in my 'crew' were really amazing. I love you guys
- Pacing seemed pretty good to me
- The fact that there were a bunch of instamods in the woods
- Matty Cameron put an instamod in the toilet paper of one of the porta-potties and it fell out when I pulled on the toilet paper roll. You are insane. It's wonderful
- Ramsay setting me on fire
- Ramsay's everything
- Leon inciting a riot by encouraging people to get writs
- The bonding with Zaydesh was really touching. His response to "Please, just this once, trust me" was so sweet
- Fucking fae stole my walking stick
- The newbie trio that guarded me. I'm sorry, I forgot to pay you! Come find me next game!
- The newbies in general were fantastic
- Surprise Brad!
- Befriending and then alienating Grymskald - so much fun! Grym's whims (get a boat, cut out my tongue) were super entertaining
Cons:
- I'm so sorry your wrist got broken, Austin. D:
- Please, hand sanitiser. Pleaseeeeee.
- I understand that there were a bunch of threshold monsters and some of the newbies felt pretty useless during the day. I'm not quite sure if this is a random coincidence or genuinely an issue, but it is certainly a con
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03-26-2017, 10:52 PM
(This post was last modified: 03-26-2017, 10:53 PM by Marek.)
Lulz, every single time I see Cat have the hand sanitizer con I am like.. shit.. next time I'm going to make sure I get that done.. and every single time I forget
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This was my first game playing a elemental mage.. I never noticed how hard these spells would be as I waisted several of them misscanting. But that's personal issues.
I did find myself usesless though after the small break for lunch since I had used up all my spells and was unable to hit for more the 1 normal. So I gave up sadly not knowing what else I could do.
This was frustrating to me, and broke the fun of the game for me.
But seeing everyone was great and role playing with the handful that I did helped me to stay the rest of the day.
My bigest problem was the lack of hand cleaner and tolet paper in the bathrooms-- which seems to be a contant issue in Ralinwood.
We also lack of the bathrooms also lacked paper..
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Also, shout out to Brit and whoever else helped with all these damn puzzles. There're a bunch of us still trying to figure it out and decode it all. That's engaging as fuck. Also we have discovered a spell to make people fart along the way. 10/10.
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On the subject of puzzles, I also want to really thank the shapers for making it clear when one would be involved. In a previous review I bemoaned the fact that it was difficult for me to tell when puzzle mods were happening, but I admitted I wasn't sure if there was a solution. Since they've definitely solved that problem, kudos all around. Special mention goes to Lucy's fae who sobbed about the dwarf wizard having "some kind of puzzle" while I patted her shoulder and internally fist pumped.
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(03-26-2017, 10:18 PM)Lilith Caia Wrote: Cons:
- I understand that there were a bunch of threshold monsters and some of the newbies felt pretty useless during the day. I'm not quite sure if this is a random coincidence or genuinely an issue, but it is certainly a con
I'll speak out to this one, it was mostly the locations we were at and monsters used. I understand how super rough this is to deal with as both a vet and as a newbie. yes it was an issue at the end of the day and purely coincidence, but i should have noticed this as i did my job, and hence will apologize to any one frustrated with this.
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Pro that I forgot: Owners and PCs pissing Drakkon off to the point that he stormed out of the Pavilions, continued on through the tavern shouting for Wizwik to move, who just got out of the way, and flipped the table he was sitting on before stalking off down one of the paths. Good rp peoples
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