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  Hiring: 2019 Shapers and Season NPCs
Posted by: Ivanna - 10-17-2018, 02:51 PM - Forum: Announcements - Replies (1)

Now hiring: Next year's team evil!

Shapers:

Experience required:
1 year PCing (at Ralinwood preferred)
Dungeon Master / Game Master / Shaper experience an asset but not required
Acting, set dressing, costuming, film, drama, game design experience an asset but not required

Duties:
Create NPCs, create places, dungeons, villains, heroes, victims, deaths, tragedy, sailing shanties - you think it, you can make it
Writing Season Plot alongside the Head of Plot or Lead Shaper
Work closely with Season NPCs to send out recurring characters
Writing, staging, executing and marshaling mods
Preparation work between games (creating costumes, masks, makeup, reps, props)
Preparing and writing tags before and at game
Answering the shaper email / plot requests between games
Occasionally running scenes on the forums, Discord or by email
Occasionally NPCing roles
Managing NPCs and NPC camp
Managing camp / faction plot - see the list of those here: http://www.underworldralinwood.ca/forums...p?tid=4470
Assisting other Shapers with carrying out mods
Set up NPC camp before game / clean up after game
Other duties are required

Term:
Your term as Shaper would start at Highwinter 2018. You'll be on the team until All Hallows 2019.

Expectations:
You are expected to be able to attend all On Season games. If you can't / don't attend the majority of events, we reserve the right to remove/ replace you.

Apply: https://goo.gl/forms/3EwJQjiON2uQPX0z2

Season NPC / Narrator

Experience required:
One year of PCing Underworld (Ralinwood preferred)
Solid (SOLID) awareness of the Rulebook
Acting / theater / drama / film / game moderating an asset but not required

Duties:
Bring the Underworld to life. You are its lifeblood.
Attend games
Prepare and enact at least three (3) recurring NPCs
Assist with hooking mods / doing plot dump
Assist with managing shift NPCs
Set up / take down of NPC camp before and after game
Assist with marshaling mods
Occassional writing / preparation work between games
RPing scenes on the forums, Discord, over email between games (as requested by Shapers)
Manage costumes, masks, makeup
General NPC camp tidying
Other duties as required

Term:
Your term as a Season NPC would start at Highwinter 2018. You'll be on the team until All Hallows 2019.

Expectations:
You are expected to be able to attend all On Season games. If you can't / don't attend the majority of events, we reserve the right to remove/ replace you.

Apply: https://goo.gl/forms/wpDkyf3RuSMfwjgd2

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  *Must Read - All Hallows Warning*
Posted by: Ivanna - 10-16-2018, 09:39 AM - Forum: Announcements - No Replies

This is the obligatory All Hallows Warning.

To those of you who have attended an Underworld All Hallows event before, you know what I am about to say. To those attending their first All Hallows, please read carefully.

All Hallows events at Underworld are some of the most intense LARP experiences you can have. Everyone who's ever attended has a story to tell about All Hallows events they've PC'ed are some of the most amazing and exciting stories, but also, some of the most emotionally intense and terrifying experiences they've had. We don't want to scare people into not attending, or worse, not playing their main PCs, because these events really are a ton of fun. But, surviving All Hallows without a death is something to be proud of - All Hallows are meant to be deadly. Don't expect plot to scale monsters at this event. We will not pull our punches. We want you to feel the terror we love to play with.

It was an All Hallows event that the motto "RUN -- FIGHT -- HIDE" came from. We ramp it up even more this event. Running and Hiding are more your friends than ever.

With that said, while we might be cruel and heartless to your characters, we will always remember that you are paying customers who deserve fairness and respect on an Out Of Game level. Though things may seem hopeless and miserable IG, you can usually run away from most encounters. Usually.

If things get too intense, we will not stop you from leaving the game. We ask that you be fair with this power - we all know that we're playing a dark fantasy LARP, and being terrified is half the fun! We ramp it right up to horror this game, complete with jump scares. But we want you to look out for your OOG health first and foremost.

For that reason, we've created a medical / injury policy that must be read by all - see here: http://www.underworldralinwood.ca/forums/showthread.php?tid=4739

And finally - please dress warm. Bring extra socks. We are not expecting sub-zero temperatures, and our cabins are heated, but we recommend that you prepare for anything, including rain and snow.

Now the fun part: who's got stories of previous Halloween events to share?

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  Medical Holds at All Hallows - Return of the PC Pumpkin Rule!
Posted by: Ivanna - 10-16-2018, 09:34 AM - Forum: Announcements - No Replies

With thanks to Dustin Hitchcock for the idea and write-up.

So, it's almost Hallows, a time for running, hiding, and hopefully not dying. Last year I think we all saw an unusual amount of medical-related weirdness. But rather than griping about that, I want to put forward a new possible rule for hallows. And it shall be dubbed...

"THE PC PUMPKIN RULE!"

Stage 1: Accidents happen, and like every horror movie, the person who trips usually ends up having their role cut shot. With this in mind, if you're being run down, and you write a cheque your body can't cash, and wipe out calling a medical hold... the bad stuff is still gonna happen. You, the player, will be taken care of with the utmost care of a medical hold... however, your character will sadly be out of luck. Injury, be it involuntary or not, you will not be given a "free pass" to escape your fate. 

The player on a medical hold will be sent to their tent to recover. They cannot sit in NPC camp and cannot stay in game “on a medical hold”.  Since they require recovery time, they will be given recovery time!

But there is a clause! During this hold if another player is locked in this hold with all of you, stage two will take effect.

Stage 2: So there is a healthy player locked in the medical hold with you. They now have the option to be your savior! Should the injured player be unable to continue on, the NPC will offer the healthy player the option to be your pumpkin bearer. They can turn it down if they wish as this will be quite the burden. If yes, this moves to stage 3!

Stage 3: Your valiant hero has a 5 minute window (like death count), after agreeing and the hold ending, to make their way to NPC camp to retrieve the PC PUMPKIN (only a limited number will be available). A small contract will be made and by the powers of Hallows, that injured PC has been transformed into a PUMPKIN! Completely at the mercy of the world around them. The pumpkin-bearer will be responsible for this vegetable until the OOG medically held player comes to retrieve it and return their form. If the pumpkin is crushed, the player is crushed, eaten/eaten, lost... stuck in that form forever... until they choose to resurrect. 

So the life of a pumpkin isn't great, but hey, at least you're alive.

Stage 4: The injured player has recovered, has been cleared by a Medical Marshal, and is ready to re-enter the game. Well, you gotta find yourself first. The formerly injured player will travel OOG to find themselves, hopefully intact, with your pumpkin-bearer nearby, as they will be the only ones able to hear your cry to change back. At this point you both return to NPC camp, and you return to your character's state before the medical hold was called. If you missed your re-memorize time, you've missed it. But you are now free to rejoin the game! 


In order to make use of this policy, you must request it. We will not "offer" this to you during a medical hold.  Breanna will be at the logistics table to go over the  PC Pumpkin policy with you if you have any questions.

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  Reminder re: Multiple and New Characters
Posted by: Aminata - 09-26-2018, 04:46 PM - Forum: Announcements - No Replies

As the season progresses people tend to bring in new characters, either due to final death, retirement or the desire to take a break from their main PC.

The Ralinwood Specific guild policy, which can be found here (http://www.underworldralinwood.ca/forums...p?tid=2135) specifically states that when it comes to new characters:

“you cannot pick up where your old character left off and you should do everything in your power to avoid discussing your old character. This also holds true for two active characters you own at the same time. There can be no interaction between your two characters; this includes using a third party (another player) to pass on information, items or favours.”

We have been having some issues with people going out of their way to bring up previous characters to players who are trying to play new ones. It is not necessary to completely alter your roleplay or to pretend that a particular character never existed should the person’s new PC be present, but going out of your way to bring up an old PC is not only inconsiderate but is breaking policy. It puts the player in a position where they cannot respond without acknowledging their other PC, breaks immersion, and can also be a sore spot for those who are not happy with how their previous character’s story ended.

Please be considerate to your other players.

Any issues, please email contact@underworldralinwood.ca

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  Head Medical Marshal - Mari Cage
Posted by: Ivanna - 08-08-2018, 04:27 PM - Forum: Announcements - No Replies

We're hired a new Head Medical Marshal! Mari Caige will be taking up the mantle Julia so lovingly carried before. Mari has been a medical marshal for many years and has played at Ralinwood since the it's first game.

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  Stay In Game
Posted by: Ivanna - 07-12-2018, 12:29 PM - Forum: Announcements - No Replies

[Immersion, Infernalism and being OOG]

Hey everyone. Long post incoming. Even the tldr is long. But it's important so give it a read. We'll also make a reminder during announcements. Chances of a monologue at announcements is TBD.

We've been hearing complaints about infernalism, people not staying IG, and people OOG breaking immersion for other players.

Immersion is one of the best parts of our games, and in fact, is one of the main features of our game. It lets people really get into character, into the emotions of it all, and into our world. Being In Game is what makes it all really real. Being IN Game is why people are AT game. And being In Game is even more important for our world - people come to game to believe in a fantasy world, to really become other races and creatures, to really see monsters, and really feel magic happening.

Being IG is especially important to our world since we have a period setting. We don't permit "infernalism" more than is necessary. We make small allowances for watches and water bottles and cooking, food and tents, but concessions should only go so far. We don't allow cell phones at game, we make people move their cars to the parking area, we do our best to cover up infernal items. People should be mindful not to talk infernally. We encourage period appropriate clothing, costuming, armour and camping gear as much as possible. (Btw - If you're looking, Epic Armoury does have a great collection of tools, equipment and accessories. And they're Canadian so they ship fast.). We in NPC camp do our best to find period clothes, lighting sources, and props to help keep everyone in period and, ideally, In Game. We do this to keep the world as real as possible.

However, we've been hearing that people are respecting neither people's desire to get into game, nor NPC camp's hard work to create the intense and realistic game world we want. So we're taking the time to remind you to Stay In Game. It's respectful. It's considerate. And frankly, it's required - it’s literally in our rules. You must Stay In Game.

This applies to both PCs and NPCs.

As PCs, you should be IG at all times while on site. You should stay IG in your camps, at the pool, in the tavern. You should not speak or act infernally. You should not go OOG for no reason. We are not an OOG social space. We are an In Game social space.

Travelling to / from NPC camp for shift is an exception for PCs (reminder that you cannot sleep OOG after a Friday night NPC shift. You are expected to go back into game as soon as you can after you leave your NPC shift).

Medical holds are the biggest exception - and it is why we have the medical chit system. You can read that policy here.

We also understand that people may just want to take a break from game. Taking an OOG break in an In Game space is not permitted. You can leave site for an OOG break if you need one. Dorchester is very close by, like a five minute drive, and they have a cute little town. Go there. Don't hang out OOG in In Game spaces.

Being OOG as a PC while on site without a medical chit is not only against the rules, it's rude. Being inconsiderate of others is a personal pet peeve of mine. If I hear you, I will tell you. I was polite about it before, but I'm going to stop being polite about it now. You have been warned. I'm licensed now.

A reminder that all spaces at site are IG spaces, unless they are a noted exception or NPC areas. Examples of noted OOG spaces are the kitchen area of tavern (we'll have curtains up this game), NPC cabin, Owners Cabin, medical cabin and NPC camp. The parking lot is like a semi neutral area, but be considerate of others still. If you are not sure, assume everything is an IG space and ask at your first chance. The pool is IG space, but a non-combat space. The cabins are IG spaces. The showers are IG spaces (please do not steal untagged clothing and no assault while using the shower. OOG safety trumps, always).  

This also goes hand in hand with meta gaming things you see / hear in NPC camp, whether when on shift or asking questions.

Metagaming is cheating. You should not bring meta knowledge into game. Don't do it. Your character and your person can, in fact, know different things, and you can also keep meta things to yourself. It's been playtested, and it works. You can do it too.

In short, as a PC, stay IG as much as you can. It's the rules AND it's fun for everyone.

As an NPC, you are also expected to help keep PCs IG unless it's unavoidable. Many of our NPCs already do this, and we're so grateful for your care and consideration.

As an NPC, you spend a lot of time OOG. When you are OOG, you should have little to no reason to interact with someone who is IG. If you are OOG, in fact, you should avoid breaking immersion in any way. Talking, waving, using bright lights, shuffling through tags, walking through groups of PCs or through camps instead of around them, sitting by the fire without a purpose, laughing at someone's misfortune, among other things, can all count as breaking someone's immersion, and should be avoided or minimized. If you want to socialize, socialize with your OOG battle buddies in NPC camp or in the NPC cabin.

We will be discouraging NPCs from standing outside NPC camp and chatting OOG,  given that it's in the middle of town. However, NPC camp is a small space and it gets hot in there, so we'll probably be setting up one of our pop up shelters outside. We will remind NPCs to keep it down while outside. We're new to site so we're still working out those kinks. Bear with us while we work it out.

In short, NPCs are meant to MAKE not BREAK the world. Make it so.

We're not saying it's all of you. We're not even saying it's many of you. If we have a specific issue with you, we WILL talk to you. We also take complaints seriously. So we're making a general post, so everyone knows the community rules and what is expected.

This reminder has to come up every so often. It happens that people get comfortable around their friends, and that's expected. I get it. I really do. Have you met Dan? But let's all remember that when you're AT game, you're at GAME. You can hang out OOG before game. You can hang out OOG on your NPC shift. You can hang out OOG at afters. You can even hang out OOG at socials or at cons or at sushi. There's lots of OOG time and lots of hang out options. But In Game time - the Live Action part of LARP - is limited. It's only once a month. It's only those hours we're all on site. And it's what you're here for. Make those hours really count! Stay In Game.


Tl/dr;
Staying IG as a PC is the rule.
Don't be infernal. It's illegal. Violators may be executed.
Don't metagame. It's cheating and it's shitty. Violators may be vetoed from game.
Tavern is an IG space. Pool is an IG space. Showers are an IG space. Don't steal untagged clothing.
Taking OOG breaks in In Games spaces is not allowed. If you need a break you can get medicaled out, or you are allowed to leave site.
Keeping PCs IG is the rule for NPCs. NPCs should not be taking PCs OOG unless it's unavoidable.
This is a general reminder for everyone.
IG time is limited. Use it wisely. Or poorly. Your choice there. But use it while In Game.

Super tl/dr;
Stay In Game.

As always, if you have concerns, comments or complaints please email contact@underworldralinwood.ca.

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  Tavern Menu 2018
Posted by: Ivanna - 05-17-2018, 12:21 PM - Forum: Announcements - No Replies

The Gilded Dragon Tavern
2018 Menu

Breakfast
3 Pancakes: $2
2 Pancakes and 2 Sausages: $5

Lunch/Dinner
Burger: $3.50
Burger with Cheese: $4
Double Burger with Cheese: $5
Double Burger with Double Cheese i.e. "The Callum": $5.50
Double Burger with Double Cheese and Bacon (BACON AVAILABLE WHEN IT'S ON SALE, WE'RE NOT RICH, GUYS) i.e. "The Muninn": $6.50
Hotdogs: $3
Veggie Burger: $3 (by request only)

Cheese (1 slice) - $0.50
Bacon. (2 slices) - $1.00

$3 Feature Meal
See event invite on Facebook for event-specific features!
($5 with drink and snack) 

Snacks: $1 (chips, good berries, apples)
Drinks: $1 (pop/water/coffee/hot chocolate/tea)

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  5081 Gore Road - New Site Map
Posted by: Ivanna - 05-16-2018, 01:53 PM - Forum: Announcements - No Replies

Can be found here! 

https://www.google.com/maps/d/viewer?mid=1oTGjycsE9X3nl9QiQxyEtbx1K78Q9MJ9&ll=43.00433062050774%2C-81.06852410599328&z=16 

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  Stevenson's Site Rules
Posted by: Ivanna - 05-13-2018, 08:23 PM - Forum: Announcements - No Replies

Location: 5081 Gore Road, Dorchester

Campsites
Are not designated. Must be approved by a Shaper.

Fires
May occur on RAISED surfaces only (fire bowl, patio stone). You must have a working fire extinguisher present to have a fire. You must clean up the ashes afterwards by dumping them into town center fire or SCATTERING in the woods. Must be approved by an Owner prior to use.

Water
Drinking water available.

Firewood pile
We are encouraged to use it, and add any deadfall we find to the pile.

Washrooms
Shower stalls are non comabt. This includes alchemy and magic. Reminder that you cannot steal untagged clothing.
Please clean up after yourself! Makeup races please have a care for your Facepaint.


Smoking
You will only be allowed to smoke if you are at a fire pit, or you field strip your butts.

Storage on site
Not available. Yet.

Noise curfew
None!

Smoke bombs and flares
Allowed!

Pool
Off limits without a lifeguard present.
When lifeguard present, the area is non comabt. IG rules and mechanics exist for the pool. No running and no jumping or climbing the fence.

Climbing Walls /Low Ropes Course
Off limits!

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  Game Fees 2018
Posted by: Ivanna - 05-04-2018, 01:38 PM - Forum: Announcements - Replies (2)

Costs
Game Costs
One-day events: $40, $35 with prelog
Three-day events: $55, $50 with prelog
Four-day (double blanket): $65, $60 with prelog

Season Pass price: $5 discount on each event (available until February of each year)

Cabins
Bunks: $10/weekend
Cabins: $150/weekend 

Information about cabins at Stevenson's - http://www.underworldralinwood.ca/forums...p?tid=4573
Information about cabins at Peacekeeper Park -
http://www.underworldralinwood.ca/forums...p?tid=3397

Admin Costs
Character creation fees (to unlock new characters): $15 to Underworld Canada (payments@larp.ca)

Character transfer fee (to transfer a character between guilds): $35 to Underworld Canada (payments@larp.ca)

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