I come out to Ralinwood primarily to roleplay with Wizwik (NO PRESSURE SHANE, but there are so few Gnomes on the overworld), so I tend to be blind to everything else.
Pros:
+ Music was spot on in some parts. Especially the elevator music. Only in Hell. Also thumbs up for the drummers and dancer. That kind of background setting was a lot of fun.
+ Hex the fortune teller. Coincidentally, he came around after a serious Gnomish discussion, and it shed a new perspective on the situation.
+ Vesimir costume omg. Flares, wings, lights, then the final battle - wow. That was incredible. Hats off to the person/people responsible for that. Ditto to the demon lord's red lights.
+ The awards at the end are a great keepsake. <3
+ I enjoyed the auction. Coincidentally, it came after a Gnomish discussion, and it helped Viv get a point across. I admit that at least one item was very tempting. I do with there was more range than magic weapon/item and catalysts - would've been cool to offer a class or race change, for example. (I am highly unfamiliar with Ralinwood economics.)
Mids:
o Imps/demons interrupting personal RP things. I get that we're in Hell and the NPCs have free rein to make PCs miserable. If that's the schtick, flow with it. But Wizwik and Viv were sorting out Gnomish things (they meet on average once a year) and on an OOG level it was very frustrating to get into an involved and very personal moment only for an imp to poke in their nose and demand that we pay attention to them (literally in one case).
It's a very sticky IG/OOG thing to balance, and in the future I'd advise the NPCs being more aware that they should be entertaining the people who need to be pulled out of their shell instead of stopping PCs from advancing their interpersonal plot to entertain them.
o I am unsure of the actual purpose of the imps, besides serving food and bothering people. I know one wanted to play a game (pity I never got around the entertaining that request). I would've like to see a merchant go around, or someone arrange a scavenger hunt. One Jericho event I played an NPC serving "dessert or poison", where people ate Pocky sticks and had a chance of getting a magical/alchemical effect.
I don't know what the Shaper team had planned for the imps besides "annoy the mundane". Maybe they had one and I didn't stick around to find out.
o I'm divided over describing food as IG demon food (blood, flesh, etc.) or OOG what it actually is (flavoured drink, spinach dip, etc.). I came expecting to be fed and was quite hungry by the time game started. If I was a more morally absolute character, I would not have eaten anything, which would have led to a serious OOG dilemma. Again, this is an IG/OOG balance - demons aren't going out of their way to feed mundane people mundane food - but it's something to keep in mind for the future. (My suggestion is "this is pork tenderloin that was definitely NOT blended with baby flesh wink wink", and leave it to the PCs to decide on the truth.)
o Some slower dancing music would've been nice at some points of the night. I OOG enjoy dancing but the faster songs were daunting. Maybe having imps drag people up?
Cons:
- More NPC games. I found things slow because I'm not a congenial person - I'm not meeting and greeting people. A lot of people are shy or intimidated by the situation. So having an NPC force people to move people around during the non-rainy times, or play a serious game with prizes, or something to draw people around.
- The conclusion was the definition of deus ex machina. (Literal, if you think about it.) I didn't need to do anything to help advance the masquerade's conclusion and found myself just waiting to be let go. To be fair, I play Viv as a stricter "do not screw around with magic" version, so I don't know how much work was put by other PCs getting us out. To me, it felt like you needed a handful of keystone characters to solve the problem, and the rest of us hung around to watch.
I would've felt more satisfied if more PCs were involved in gathering pieces to the puzzle, like a trail of bedcrumbs. It would've made my participation more active than passive.
- The choice of a clock instead of a more recognizable symbol. My first reaction to a clock clearly covered in magic was "go get an Avian". Puzzles are difficult to design because it depends on how fast people pick up on a clue. Too easy, and there's no challenge in solving it; too difficult and plot risks the PCs not solving it by the end of the night.
Memorable moments:
* Favourite memory: punching Wizwik in the face ten seconds
before the demons could lay down the "no assault" rule.
* "This is Viv's device, it does [redacted] - " *player immediately tries to run away with it*
* religious discussions, primarily with Wizwik, Byford and Melody.
* Blank's dancing.
* I got to show off my costume.

I honestly don't know how it looks, because the hair sparkles are on the back of my head and the view from the front of my skirt is different from the top down I get wearing it. I'll be taking pictures of it tonight and putting them on Facebook when the light is low - I was hoping a photo ninja would get it, but I understand that it's hard to get good images of how it looks.