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Event Review - In Times Of War
#1
Lets here them guys! The good! The bad! Everything!

If you want to send a private email to the owners, you can send it to contact@underworldralinwood.ca
- The All Seeing Eye -
- Backstory Wizard -


Backstory Email: backstories@underworldralinwood.ca
Personal Email: sierra@underworldralinwood.ca
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#2
As my first full weekend I had a blast. I need to find way lighter clothing for this heat.
Having heat stroke sucks, once it hits nothing you can do but sleep and drink. And drink, And drink.

I have lots of fun being an NPC- free bacon for me!

THE only bad thing I have to say:
When a person says OUCH!! stop hitting so bloody hard. I am a tiny person so you don't need to hit so hard.
                                  ~~~
River RedClaw, mother of way to many.
often seen hiding behind the group.
OOG: Tara
E-mail taradolson@gmail.com
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#3
if you are being hit hard you need to tell them calmly to "check your swing" saying ouch could be mistaken for fabulous npc rp
Human, Wearing Ornate Black plate armour with Gold iconography and a matching fullhelm adorned with a horse hair crest.
his shield is steely black with a golden rising sun upon its face.
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#4
I had a lot of fun. I wish I didn't have to miss the Saturday morning bit, but that was on me and my schedule.

Stand out pros:
+ The Catapult mod/fight was super well done. I really liked the flares and the coordination. It felt drastic and pitched, and it had very clear consequences if there were mistakes at any point.
+ The wake up kobolds becoming citizens.
+ The wizard lock helped give me a chance to talk to people I wouldn't normally interact with.

Cons:
- I would prefer if the 'big bad things' (the red crab ones) at the end either had a threshold or swung for massive but not both.

Final Pro:
+ NPCs and Log were working very, very hard and it showed. Thank you to everyone for working so hard. I can think of a couple times where NPCs really went out of their way to roleplay the combat damage and it made the fighting that much more satisfying
Piece of garbage fire looking Einher.
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#5
(05-10-2015, 01:02 PM)quintus Wrote: if you are being hit hard you need to tell them calmly to "check your swing" saying ouch could be mistaken for fabulous npc rp

Dan is wise. 

Yeah, unfortuntely you may have to let some people know that they are swinging too hard. In the heat of the moment swings can be come a bit erratic, or they may just not know that they are hurting you, and think that you are RPing super well. 

It's ok to let people know that they are hitting a bit too hard, just do it nicely. If you are not comfortable doing that, feel free to tell a Shaper and they can let that person know. 


Thank you guys for an awesome weekend. I didn't leave NPC Camp much, but I am exhausted. Good game!
- The All Seeing Eye -
- Backstory Wizard -


Backstory Email: backstories@underworldralinwood.ca
Personal Email: sierra@underworldralinwood.ca
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#6
I had a good event, made the perfect chance to slip my character out without really caring too much.

Pros: Honestly, I only have two big pros. Muintir gets a huge call out, awesome people, awesome roleplay, and we pushed each other into the giant moment on Saturday in the fight between Grimnir and Callum. Secondly? The Orc Catapult mod, it felt like an actual war action, bravo and well done. That's not easy to do, I wish there were like, sentries we could have offed or something, but it was still fantastic.

Cons: -It might just be me, but I felt plot was pushing the fighting more than the RP this event. I really don't like feeling like all we are paying for is the right to hit people with plumbing supplies. Beef up the RP, tone down the combat.
-I get that late night mods are a thing, but there's a point where you just can't help but ask what was not done during the day to cause us being summoned every hour in the dead of night.
- Wild swings, PCs, NPCs, I'm sure I had a few. I feel like we need to stop encouraging people to bodily rush each other and fight less than a foot apart and we might see less of this.

Things I really enjoyed: The Auditors. This should continue, in a melee it's sometimes really hard to know what has hit you and what hasn't. I fucked up a lot in the big fight and felt like an arse for it, but I liked the mental reminder that this game requires us to all check ourselves. Of all the things I saw this event, this stood out as the coolest thing to be done.

Things I would do again: I love NPCing for you guys, I may not always advocate combat as the solution oog, but holy cow was that final mod fun. My knees and hips are aching in ways I forgot they could.

All in all? I'd say probably a 8/10

And again, apologies to Brian. Heat got to me and picking a fight was just dumb, the golem mod went super well despite there being all of 15 people.
~*~*~*~
Matthew Weaver
An Einish Male of Clan Bothnia. 
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#7
For my first weekend event this was a lot of fun! Overall I had a good time and there were more positives than negatives.

+log, I took quite a long time and Brian was super nice and helped me with everything

+npcing was amazing I got to do a variety of roles and everyone was very helpful with information and protocols

+I felt like everyone did a great job with role playing and staying in character throughout the weekend. Trying to get two male drunk garglyn to make theo and I a garglyn baby was great!



-heat, which can't be controlled was a pain especially when I'm in full makeup and a black body suit. But again not your guys fault.

-the last murker mod seemed very pushed. The time between waves seemed very short to me and I know I had very little time to take a moment and catch my breath. But it could also have just been me.
- ~ - ~ -
Female Dark Elf, blonde hair, blue eyes.

OOG: Emma Germann
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#8
My feelings on this game are very mixed, I had a huge amount of great experiences / memories, but I have a few issues with the structure of Ralinwood's game style at the moment.

Pros:
The amount of props you guys use is just great, it really helps with immersion and it is a strong plus for sure.

Catapult battle was really immersive, I really got into that battle (a little boggy) and it was because the choice of area was great, and the npcs were a pain in the ass in the right way ( Thank you for a great memory Erik)

Honestly the rest of the night was just perfect, I would never in my life have expected to have befriended the person I did, or have him attacked by the kobold that he was attacked by. After all that getting Jon the darkweaver and bog orcs visiting was just pure gravy.

Friday night then was perfect.

Saturday:
The day itself ran pretty smoothly, things had a steady pace in the early afternoon and I got some personal plot that honestly was a dream come true.
I could go on for hours about how happy I was with snowflake, but I'll just make it obvious throughout the year.

Saturday afternoon was alright, but it's when I started to feel a sort of communal burn out. Despite Friday having run to very late levels (easily 4-5 am), we all still woke up around 9 am, and it was obvious people were all burning out pretty quickly.

The Orc charge was definitely an intense and enjoyable experience and I even enjoyed the build up to it (with the war room)

Finally, NPCing on Saturday night was pretty fun, and I was really happy with the Mud Golem I got to play, thank you guys for giving me that role, it was a troll's dream come true. <3 Camp Mutiny

Cons
I felt Saturday suffered severely after ~6-7 pm, in the sense that we were already slowing down from then. There were no more large attack groups and the one that was planned was unfortunately scrapped. In the future this could probably have been avoided by paying close attention to npc shifting distribution for certain mods.

More importantly though, the cancellation of that mod didn't lead to the generation of a new similarly interesting mod, instead nothing dramatic was done. (A few mods were run in its place, but not anything sufficiently elaborate when compared to the original plan) I found that decision to be pretty poor in terms of entertainment value, especially considering my next point.

The final mod on Sunday felt like a poor choice both thematically and mechanically. Murkers aren't very interesting, and we culled them literally a year ago. I didn't feel that more Murkers were necessary, and I'm sure we could have done something else instead (Maybe go find a psionics casting orc that was controlling other orcs). Mechanically, our original design was pretty poor, but we were upstatted appropriately pretty quickly, indicating a competence on whoever was doing so, just a lack of knowledge going in, which isn't that big of a deal.

There was also a very bizarre instance with an NPC in the first night, who was just completely out of it in terms of what was appropriate RP wise and what the hell was happening IG. I don't understand how this person was able to get through NPC camp without making it abundantly clear that they had no idea what their (trivial) role was, but this isn't really a con of the game and more an attempt on my part to ask you guys to find who did this and sacrifice them to a necromancer or something ( I trust you guys ).


So all in all I had one of the best set of larp experiences in the first half of the game, and one of the most disappointing ones immediately afterwards (Not the worst mind you).

All in all I think that the plot team right now has amazing potential, and is already in a good place, but I believe it needs to work on getting to know itself and to have a better grasp of who is handling what. As time passes the team will gain familiarity within itself which will hopefully lead to more integrated plot. You guys have a lot of talent that really comes through in a lot of places, and I'm not worried about the future of Ralinwood at all.

With that said, I definitely am happy I came to game, and I'll be telling stories from now until the next Ralinwood game for sure. You guys have come an extremely far way from your first event last year this month, and I am happy that my favourite character is in your guild, I'm looking forward to seeing how this season pans out.

Praise Cassan
"An Orc wearing chain with short hair, carries a spear, slower.

OOG: Elias Tragas
2014 Rulebook Editor,
New Player Liaison
Email: Etragas@hotmail.com
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#9
Thank you to all the Plot members, NPCs, and PCs for making this an entertaining weekend. Fun was had for sure.

Pros:

- Gustavo.....Jordan, I always love RPing with the characters you make and this one no less. I see much time spent with Gustavo in the future.

- Saturday drama.......great RP interactions with all those involved

- Catapult mod. Showed up to the mod late, but, was fun for the part that I participated in. Combat was enjoyable and the stats were well suited for the combat.

- Orc assault mod. Tons of fun. Very well statted for the combat intended. Loved to be able to use the woods or have the woods used to advantage instead of just open field battles. Makes for more fun.

- RPing with the people who didn't go on the Catacombs mod Saturday night. Enjoyable RP and interactions after being flushed out of the Tavern's awning and into and around the Command Tent.

- Kevin the Deerslayer

- Balthasar fishing for a date with a certain Dark Elf

- Hearing of the ritual backlash by the Grand Wizard

- House Keeping Kobold. Loved and hated this role. After an hour of sleep it sucked to have to deal with this, though, I think I surprised Dustin as much as myself by not just outright shanking the thing. Luckily, I am smart enough not to turn my back on Kobolds who aren't Moon without having back up close by.

- Moon being out cold Saturday afternoon, the Grand Wizard arriving, and Matt's attempt to interact with the Wizard while trying to wake up

- Final mod. For the most part it was a well statted and run mod. I liked the crabs on top of the Murker contingent. Nice change up.

Cons:

- Massive being used......yet again. Especially being used by creatures that were not slow and ponderous and were not swinging slowly. As stated before, intimidation of players can be achieved by creatures that attack for 10+ damage and having a huge amount of hit points. Let them move as fast as you want and I guarantee you that you will send PCs running.

- Loot distribution. With one of the town Lords offering RM at cheaper prices for those having sworn fealty to him having 90% of the loot I brought in being RM is a tad annoying. I found that very little coin went out for atleast the combat that I was involved in. Might have just been wrong place at the wrong time but with Lord Curum being present so much RM being handed out curtails some of the need to go through Curum.

Heavy hitting monster lobsters without loot. These creatures being as nasty as they were should have been dropping minimum a gold piece each for the risk that they represented. 2 lobsters were looted back to back after Accalia fried one with 5 burn spells and 1 spell on my stiletto to give additional damage and nothing was found on either lobster. I had a silver longsword shattered by a creature that was fast moving, swung for 4 Massive, had a Silver Threshold, for strategically, and had weapon shatters. Something like that should never not have item drops for defeating them. Murkers and the Crabs I can understand. Not the Lobsters.
Older looking male Dwarf

OOG Name - Brad Stevens
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#10
Forgot to mention.....


Pro: Finding out that Drakkon has a bounty on his head Smile
Older looking male Dwarf

OOG Name - Brad Stevens
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