07-13-2014, 08:00 PM
I'd like to clarify, just in case there's any confusion. 4 liquid lights = 1 mobile light, but not a light that can be turned on and off. The nature of a glowing alchemy is that once it's activated it can't be un-activated, so the alchemical lantern is safe to move, but will continue to glow until it burns out. If you're in the woods trying to hide from bandits you may need to throw your cloak over it and hope it doesn't glow through.
