Hey guys,
I was wondering what the rules were for an appropriate non alchemical lantern.
Oh!! I know this one!! You can have non alchemical lanterns,, but they can''t leave your campsite.. So like after we put out the fire at Storm Vale we still had my little flashlight lantern going so we weren''t stumbling along to our tents.. That is what I was told to do at least!!
Thank you! That will be a lifesaver during the night!
4 liquid lights = 1 liquid light that can be turned off and on. (I was told) XD Alchemy is awesome! So if you want to travel around with it, you need to buy 4 liquid lights.
How much would you charge to make a liquid light,Claudia?/
So out of curiosity, repping a torch or a candle of plain old fire isn't permitted? That seems somewhat odd.
If they were no one would ever both with liquid light and everyone would have access to mobile light.. So I can kinda understand why they do this.. A light source that is a bit harder to get makes the larp a bit scarier I say.. Great for a horror larp!!

That''s what I think at least..
I can kinda understand. :p. It's just weird is all.
normally 3 silver but I won't have enough lights for a lantern just yet. I probably will come July's game.
I may have to take you up on that Claudia. As forthright report conversation, I like the horror aspect but sometimes just for safety a lantern would be a godsend.