With thanks to Dustin Hitchcock for the idea and write-up.
So, it's almost Hallows, a time for running, hiding, and hopefully not dying. Last year I think we all saw an unusual amount of medical-related weirdness. But rather than griping about that, I want to put forward a new possible rule for hallows. And it shall be dubbed...
Stage 1: Accidents happen, and like every horror movie, the person who trips usually ends up having their role cut shot. With this in mind, if you're being run down, and you write a cheque your body can't cash, and wipe out calling a medical hold... the bad stuff is still gonna happen. You, the player, will be taken care of with the utmost care of a medical hold... however, your character will sadly be out of luck. Injury, be it involuntary or not, you will not be given a "free pass" to escape your fate.
The player on a medical hold will be sent to their tent to recover. They cannot sit in NPC camp and cannot stay in game “on a medical hold”. Since they require recovery time, they will be given recovery time!
But there is a clause! During this hold if another player is locked in this hold with all of you, stage two will take effect.
Stage 2: So there is a healthy player locked in the medical hold with you. They now have the option to be your savior! Should the injured player be unable to continue on, the NPC will offer the healthy player the option to be your pumpkin bearer. They can turn it down if they wish as this will be quite the burden. If yes, this moves to stage 3!
Stage 3: Your valiant hero has a 5 minute window (like death count), after agreeing and the hold ending, to make their way to NPC camp to retrieve the PC PUMPKIN (only a limited number will be available). A small contract will be made and by the powers of Hallows, that injured PC has been transformed into a PUMPKIN! Completely at the mercy of the world around them. The pumpkin-bearer will be responsible for this vegetable until the OOG medically held player comes to retrieve it and return their form. If the pumpkin is crushed, the player is crushed, eaten/eaten, lost... stuck in that form forever... until they choose to resurrect.
So the life of a pumpkin isn't great, but hey, at least you're alive.
Stage 4: The injured player has recovered, has been cleared by a Medical Marshal, and is ready to re-enter the game. Well, you gotta find yourself first. The formerly injured player will travel OOG to find themselves, hopefully intact, with your pumpkin-bearer nearby, as they will be the only ones able to hear your cry to change back. At this point you both return to NPC camp, and you return to your character's state before the medical hold was called. If you missed your re-memorize time, you've missed it. But you are now free to rejoin the game!
In order to make use of this policy, you must request it. We will not "offer" this to you during a medical hold. Someone *TBD* will be at the logistics table to go over the PC Pumpkin policy with you if you have any questions.
So, it's almost Hallows, a time for running, hiding, and hopefully not dying. Last year I think we all saw an unusual amount of medical-related weirdness. But rather than griping about that, I want to put forward a new possible rule for hallows. And it shall be dubbed...
"THE PC PUMPKIN RULE!"
Stage 1: Accidents happen, and like every horror movie, the person who trips usually ends up having their role cut shot. With this in mind, if you're being run down, and you write a cheque your body can't cash, and wipe out calling a medical hold... the bad stuff is still gonna happen. You, the player, will be taken care of with the utmost care of a medical hold... however, your character will sadly be out of luck. Injury, be it involuntary or not, you will not be given a "free pass" to escape your fate.
The player on a medical hold will be sent to their tent to recover. They cannot sit in NPC camp and cannot stay in game “on a medical hold”. Since they require recovery time, they will be given recovery time!
But there is a clause! During this hold if another player is locked in this hold with all of you, stage two will take effect.
Stage 2: So there is a healthy player locked in the medical hold with you. They now have the option to be your savior! Should the injured player be unable to continue on, the NPC will offer the healthy player the option to be your pumpkin bearer. They can turn it down if they wish as this will be quite the burden. If yes, this moves to stage 3!
Stage 3: Your valiant hero has a 5 minute window (like death count), after agreeing and the hold ending, to make their way to NPC camp to retrieve the PC PUMPKIN (only a limited number will be available). A small contract will be made and by the powers of Hallows, that injured PC has been transformed into a PUMPKIN! Completely at the mercy of the world around them. The pumpkin-bearer will be responsible for this vegetable until the OOG medically held player comes to retrieve it and return their form. If the pumpkin is crushed, the player is crushed, eaten/eaten, lost... stuck in that form forever... until they choose to resurrect.
So the life of a pumpkin isn't great, but hey, at least you're alive.
Stage 4: The injured player has recovered, has been cleared by a Medical Marshal, and is ready to re-enter the game. Well, you gotta find yourself first. The formerly injured player will travel OOG to find themselves, hopefully intact, with your pumpkin-bearer nearby, as they will be the only ones able to hear your cry to change back. At this point you both return to NPC camp, and you return to your character's state before the medical hold was called. If you missed your re-memorize time, you've missed it. But you are now free to rejoin the game!
In order to make use of this policy, you must request it. We will not "offer" this to you during a medical hold. Someone *TBD* will be at the logistics table to go over the PC Pumpkin policy with you if you have any questions.
Owner - Tavernkeep - Forums Admin - Cat Herder
Email: ivanna@underworldralinwood.ca
Email: ivanna@underworldralinwood.ca