The Mist Marauders are recurring pains in our sides (ongoing plot) that is a great way to live up to the Run Fight Hide motto that has made Underworld so much fun without necessarily needing high body counts or stupid amounts of death effects to be scary. Enjoy them Brandon and the fear they bring with them.
Pros:
The Tavern was really well done. Thank you to the PCs helping out and all those inside doing the cooking around the clock. The burgers had great flovour to them, the pancakes filling, and the staff taking the orders and seeing that they got to the right people were great.
The Mist Marauder raid. Love them on an out of game level since we aren't hammered every game with them and how they are very challenging yet there is a chance to fight them and win while it is high risk to do so initially. This, in my opinion, is soooooo much better than nasties with Massive damage or the stupid amounts of death effects being used in Jericho. The creepiness of the screams and intenseness of the creatures is awesome and needs to be nurtured in my opinion. Great job all around to those involved in this mod.
Mr. Stab Happy and all the mischief revolving around having him. Definitely worth having him made
Cons:
The medical break to go swimming. Forced to take a break from even RPing was overkill in my opinion. Effectively shutting down the game to allow those who wanted to go for a swim and while others weren't interested in going was a low part for me. Restricting things to RP roles and allowing players to remain in-game while still allowing those who had the gear to go swimming and were wanting to head off to do so without missing anything of importance is how things should have been handled in my opinion. I'm hoping that this is not going to be a recurring trend. I found Saturday slow enough as it was without having this forced break.
Lack of variety of monsters. I haven't been to game in months so won't claim to know the ongoing plot at the moment other than the infection bit but only seeing Murkers Friday night and Mist Marauders Saturday while having the rest of the weekend flooded with animals and fire elementals is a tad bit boring. I know there was some fungal creatures at one point as well but the sparse amount of other creatures of the mundane squishy bits type from the plethora of them in the Monster Manual is a tad bit boring as well. Variety is the spice of life after all. Try to avoid falling into a rut with your enemies for us please.
Wandering the woods for almost an looking for meteor rocks after being told that we have to go out and find them for what was needed and not finding a single insta-mod or a stash of the rocks in the woods or unused camp, or encountering roving bands of NPCs. Things like this leads to players just sitting around waiting for hooks to go on mods in town center instead of going out on their own looking to do things. Insta-mod hunters that go out and try to grab them all up for themselves can be annoying so I understand not wanting to use them since there are times with the same person or small group shows up with a large number of them but wandering about the site for an hour or so and not encountering a single thing can be annoying and leads to one just sitting around and waiting for something to happen. The fact that fire elementals would show up to town center and just shit them out as loot after being told that we had to go looking for them was definitely annoying after myself and a few others spent so much time out in the heat of the wood scouring them looking for any trace of the meteor rocks.
I had a good time this weekend though it was mostly due to the roleplay being had with a handful of NPCs and mostly PCs.
6 out of 10 in my books.