Pros:
+ Game started out good with elementals/fae everywhere. A good way to gather us all together
+ Good haunt RP, glad to have been part (doll is super creepy)
+ Campmates were great and made the game for me
+ Instamods, instamods, instamods in great abundance
+ Costuming for enemies was on point. Nice variety of masks
+ Shift felt busy in NPC camp. Stuff continuously going out
+ I’m glad to see failure happen and maintained. Yes communication is key and there are consequences to repeating information incompletely. THIS IS A PRO!!!
+ Despite the heat and bugs, didn’t hear of anyone not taking care of themselves, good job you responsible adults!
Cons:
- We stay around camp to break up the mob that becomes town center and camp far enough away to not really hear anything that doesn’t happen in the field. I feel that would be a great opportunity for any shaper to take advantage of a small group of players. Here’s the list of visitors: 3 direwolves, weird/funny duck, 1 deer, 1 fox, 1 material tradesman, 1 scroll tradesman, 3 bandits, recovery mod, 2 spiders running away from camp, 3 morning wolves, 1 battlemage trainer. For the rest, we had to hunt instamods. I don’t think we’ve ever been ignored so much that I could list off ever visitor.
- When did the monster hunt become a mob of players and rewards given out instantly and not based on the manner of success?
- Camp counselors not respecting the sites rental time, then having the super motivational circle beside our camp. Then walking through site collecting items to continue their camp warm up. This hasn’t happened before, so I'm assuming it was a site time miscommunication. Still, really broke my immersion nearing the end of game.
Side note: Please NPC, We do our shift as a camp and you can too!
+ Game started out good with elementals/fae everywhere. A good way to gather us all together
+ Good haunt RP, glad to have been part (doll is super creepy)
+ Campmates were great and made the game for me
+ Instamods, instamods, instamods in great abundance
+ Costuming for enemies was on point. Nice variety of masks
+ Shift felt busy in NPC camp. Stuff continuously going out
+ I’m glad to see failure happen and maintained. Yes communication is key and there are consequences to repeating information incompletely. THIS IS A PRO!!!
+ Despite the heat and bugs, didn’t hear of anyone not taking care of themselves, good job you responsible adults!
Cons:
- We stay around camp to break up the mob that becomes town center and camp far enough away to not really hear anything that doesn’t happen in the field. I feel that would be a great opportunity for any shaper to take advantage of a small group of players. Here’s the list of visitors: 3 direwolves, weird/funny duck, 1 deer, 1 fox, 1 material tradesman, 1 scroll tradesman, 3 bandits, recovery mod, 2 spiders running away from camp, 3 morning wolves, 1 battlemage trainer. For the rest, we had to hunt instamods. I don’t think we’ve ever been ignored so much that I could list off ever visitor.
- When did the monster hunt become a mob of players and rewards given out instantly and not based on the manner of success?
- Camp counselors not respecting the sites rental time, then having the super motivational circle beside our camp. Then walking through site collecting items to continue their camp warm up. This hasn’t happened before, so I'm assuming it was a site time miscommunication. Still, really broke my immersion nearing the end of game.
Side note: Please NPC, We do our shift as a camp and you can too!

