07-31-2017, 02:26 PM
I mean... Just... Where do I start?
Ramsey is a superhero. He was working so hard on Saturday it was crazy. Not just with me and the mess I accidentally unleashed on town, but with other backstories too. It was noticed by a few PCs that's he had to run all over site, back and forth between ongoing mods to keep up with everything that was happening, and I want to acknowledge how much work he put in. Good job man.
This was by far the most difficult game I have ever played. There was a lot of information being spread around, some of which I knew IG, most of which I only knew OOG. There were also a lot of OOG effects that I could not see or understand IG, including those cast upon me which could not be articulated. There was also critical piece of knowledge we did have IG that we had have other information on, and we had to figure out which other PCs to trust to get all the puzzle pieces. It didn't help that anyone I trusted with the smallest bit of information and anyone standing nearby had to bear the consequences, making people less likely to help out.
It was also probably the most fun I have had at any game. Out of game. IG, Rajani is a miserable mess.
Everyone's RP was amazing. PC - NPC interactions were great. The mechanics I dealt with were interesting and inventive. Most of all, I really got to explore Rajani's character in a way I haven't before. The only (OOG) frustrating part is that I can't tell anyone the full story of what happened.
My favourite mod? That's a complicated question, as almost my entire event was really the same mod, so much so that it effected me in other mods. My favourite moments are similarly complicated, though when we had to get two shapers to argue how the mixing of two major plot lines would result was kind of a nice feeling.
There are a couple little things we could improve on, but they're the same things we can always looks to improve on. Communication is always a complicated issue, between both NPCs and PCs, and PCs and PCs. This issue is becoming worse with the growing number of PCs, where before NPCs could easily rely on PCs to spread information to everyone, now there is a higher chance of information being lost along the line, making the important bits never reach each other. On the other hand, I also got a first hand experience at how bad PCs are at picking up hints and thinking things through, so there's that. Guys. Think sometimes.
The only other issue, and this might be due to the mechanics of the game, is that myself and some of the other rogue types have found that we are becoming unable to participate in battle situations. NPCs, including things that aren't intelligent like plants, look around and notice us sneaking up on them, meaning we can't use our skills. It makes sense if trained soldiers in an open field can see us, but not if we're 'in a dark cave' or we're fighting brood. There are also less and less mods which allow for us to sneak around the backside, and when you're stuck behind a shield wall it's difficult to stab someone.
Overall, amazing event. If NPCs want to hear the story I can tell you, but I can't tell PCs so don't ask.
Ramsey is a superhero. He was working so hard on Saturday it was crazy. Not just with me and the mess I accidentally unleashed on town, but with other backstories too. It was noticed by a few PCs that's he had to run all over site, back and forth between ongoing mods to keep up with everything that was happening, and I want to acknowledge how much work he put in. Good job man.
This was by far the most difficult game I have ever played. There was a lot of information being spread around, some of which I knew IG, most of which I only knew OOG. There were also a lot of OOG effects that I could not see or understand IG, including those cast upon me which could not be articulated. There was also critical piece of knowledge we did have IG that we had have other information on, and we had to figure out which other PCs to trust to get all the puzzle pieces. It didn't help that anyone I trusted with the smallest bit of information and anyone standing nearby had to bear the consequences, making people less likely to help out.
It was also probably the most fun I have had at any game. Out of game. IG, Rajani is a miserable mess.
Everyone's RP was amazing. PC - NPC interactions were great. The mechanics I dealt with were interesting and inventive. Most of all, I really got to explore Rajani's character in a way I haven't before. The only (OOG) frustrating part is that I can't tell anyone the full story of what happened.
My favourite mod? That's a complicated question, as almost my entire event was really the same mod, so much so that it effected me in other mods. My favourite moments are similarly complicated, though when we had to get two shapers to argue how the mixing of two major plot lines would result was kind of a nice feeling.
There are a couple little things we could improve on, but they're the same things we can always looks to improve on. Communication is always a complicated issue, between both NPCs and PCs, and PCs and PCs. This issue is becoming worse with the growing number of PCs, where before NPCs could easily rely on PCs to spread information to everyone, now there is a higher chance of information being lost along the line, making the important bits never reach each other. On the other hand, I also got a first hand experience at how bad PCs are at picking up hints and thinking things through, so there's that. Guys. Think sometimes.
The only other issue, and this might be due to the mechanics of the game, is that myself and some of the other rogue types have found that we are becoming unable to participate in battle situations. NPCs, including things that aren't intelligent like plants, look around and notice us sneaking up on them, meaning we can't use our skills. It makes sense if trained soldiers in an open field can see us, but not if we're 'in a dark cave' or we're fighting brood. There are also less and less mods which allow for us to sneak around the backside, and when you're stuck behind a shield wall it's difficult to stab someone.
Overall, amazing event. If NPCs want to hear the story I can tell you, but I can't tell PCs so don't ask.
"I don't really do handshakes."
Black furred Savar female, often wearing dark formal clothing and a large gear pendant as well as carrying a satchel.
OOG: Corri Dawson
email: emopumpkin@live.ca
Black furred Savar female, often wearing dark formal clothing and a large gear pendant as well as carrying a satchel.
OOG: Corri Dawson
email: emopumpkin@live.ca

