07-31-2017, 10:56 AM
This was my first full Ralinwood game (I previously attended the Masquerade last year). I had a great game and I am impressed. Let me start with some suggestions.
***Suggestions:***
- I'm not 100% certain, but it looks like the ground all around Emberside is covered in poison ivy (https://www.canada.ca/en/health-canada/s...n-ivy.html). Some small footpaths seem to be starting through it. This should probably be addressed somehow such as roping it off or letting people know at announcements.
- Deodorizer (blue liquid) in the portable toilets. It's not perfect but it does make a big difference.
- There was some confusion in the first tower mod. Several players were sucked into portals but a large number of other players seemed to get left out and we were separated. Moreover, when we heard fighting and tried to help, it seemed like that was OOG noise and we couldn't hear anything. On a plus side, the attacking wave of monsters towards the end helped.
- An unused town fire. I understand that the tavern will be a centre point during the day, but perhaps getting a fire going and having NPC activity centred there in the evenings would be good.
***Things I thought were very well done:***
- NPCs that infiltrated town. i.e. the Dark Elves attacking and stealing from within. The pure surprise of being attacked at the back of the line by 'friendly' characters was amazing. Also, the restraint of those NPCs. I was slept and dragged off into the woods to be robbed. I'm grateful they didn't kill me or Wally (well, just him, I'm not KB active!) or take absolutely everything.
- Good use of flares for the first night's mod.
- Shade. Having a tent in Emberside made for a comfortable tent temperature. Having the pavilion to stay out of the Sun during the day where I can RP and interact with others was great as well.
- Choosing a spell reward was a great idea. I understood later why the elemental blade option was important
- NPC creature type balance
- Actually being pushed back and fleeing NPCs that were too powerful. There did seem to be some confusion as players were told by NPCs that the mod was over after being pushed back. I tried to bring back as many PCs as I could but so few people got to experience the possession section of that mod.
***Some great RP:***
- Melody's dragon mark circle
- My ongoing relationship with Sieur Abatt and his forced washing a dragon mark off my face using soul whip
- Oz's RP with sleeping Gig
- Creeper, all around great job
- Cora's repeated attempts to smith me in my bleed count in the first tower mod while being chased. She didn't give up trying to save me
- The Orc that came by in the morning to collect a PC in camp and gave a 2 minute countdown. I was impressed the orc could actually count so high, but couldn't hold in the laughter when, after doing reaching 100, said "one minute and one." Well done, sir!
- There was a Witch Mark in our camp and some characters came through quite late at night while everyone was asleep. Even though it was a non-aggressive encounter, the character still RP'd the witch mark.
- PCs which were excited to start telling stories (and basic info) to the newbies. Laum (wild elf druid) was great at this and really informative.
***Suggestions:***
- I'm not 100% certain, but it looks like the ground all around Emberside is covered in poison ivy (https://www.canada.ca/en/health-canada/s...n-ivy.html). Some small footpaths seem to be starting through it. This should probably be addressed somehow such as roping it off or letting people know at announcements.
- Deodorizer (blue liquid) in the portable toilets. It's not perfect but it does make a big difference.
- There was some confusion in the first tower mod. Several players were sucked into portals but a large number of other players seemed to get left out and we were separated. Moreover, when we heard fighting and tried to help, it seemed like that was OOG noise and we couldn't hear anything. On a plus side, the attacking wave of monsters towards the end helped.
- An unused town fire. I understand that the tavern will be a centre point during the day, but perhaps getting a fire going and having NPC activity centred there in the evenings would be good.
***Things I thought were very well done:***
- NPCs that infiltrated town. i.e. the Dark Elves attacking and stealing from within. The pure surprise of being attacked at the back of the line by 'friendly' characters was amazing. Also, the restraint of those NPCs. I was slept and dragged off into the woods to be robbed. I'm grateful they didn't kill me or Wally (well, just him, I'm not KB active!) or take absolutely everything.
- Good use of flares for the first night's mod.
- Shade. Having a tent in Emberside made for a comfortable tent temperature. Having the pavilion to stay out of the Sun during the day where I can RP and interact with others was great as well.
- Choosing a spell reward was a great idea. I understood later why the elemental blade option was important

- NPC creature type balance
- Actually being pushed back and fleeing NPCs that were too powerful. There did seem to be some confusion as players were told by NPCs that the mod was over after being pushed back. I tried to bring back as many PCs as I could but so few people got to experience the possession section of that mod.
***Some great RP:***
- Melody's dragon mark circle
- My ongoing relationship with Sieur Abatt and his forced washing a dragon mark off my face using soul whip
- Oz's RP with sleeping Gig
- Creeper, all around great job
- Cora's repeated attempts to smith me in my bleed count in the first tower mod while being chased. She didn't give up trying to save me

- The Orc that came by in the morning to collect a PC in camp and gave a 2 minute countdown. I was impressed the orc could actually count so high, but couldn't hold in the laughter when, after doing reaching 100, said "one minute and one." Well done, sir!
- There was a Witch Mark in our camp and some characters came through quite late at night while everyone was asleep. Even though it was a non-aggressive encounter, the character still RP'd the witch mark.
- PCs which were excited to start telling stories (and basic info) to the newbies. Laum (wild elf druid) was great at this and really informative.
IG: Clay is a Gargylen. He wears black and silver robes. He carries a large brown shoulder bag.
OOG: Bruce
OOG: Bruce

