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Event Review: Lights in the Hollow
#18
I was lavished with attention this event.
Lavished.

I'm going to try and do the event pro's and con's chronologically to get everything.

Pros:

+ You all seem as responsible as you can be with log. Everything is running smoothly these days. I was able to step away from the table after my timetable for getting to site was ruined, and it seemed to be handled flawlessly. Thank you to Sureeta and Adam, and for all of you with adjusting to us finding new ways to do logistics even better.

+ NPC Shift on Friday night. Everything I played was a delight from my side. Fae can be difficult to interact with so I tried to do my best to add something to them to let them be interacted with. I think all of us have developed an in-game culture of avoiding fae, which is -cool- and almost universal. I want to mention this one again at the end, though.

+ Hospital Meetings of Two, which actually turned constructive, into missing a town meeting, into running into bounty hunter NPCs, into people trying to hook plot. Ralinwood always seems to have something going on, whether it's the mods that have gone out, or just players in active RP that can be stumbled upon in our camps.

+ Camp RP. Emberside had some good long interactions. And we had a steady stream of traveling merchants, crunchies and visiting people to make staying in one place and making it 'home' a fun way to spend an afternoon.

+ Mage Guild Collective plot. Sevatar had to act as someone's councilor. I'll uh, leave that one unexplained. The crash course to ritual roleplay was appreciated as we have lots of people who have not done it. I think we're going to have to start doing some kind of introduction to rituals and I'm excited at the possibilities that's going to leave us to do them.

+ The infamous Fae mod was done incredibly well. People are fighting over tactics in hindsight. They're telling horrific tails of attribution. I had a moment where I truly thought we were having a last stand against an unending tide and prepared myself for death in duty. That mod did everything it was supposed to, and that some of it was terrible, was part of it.

+ Ramsay's personal plots have been a highlight of my game this season. Experiencing and watching others get. The man clearly doesn't stop moving once he's inside NPC camp and deserves as much recognition as possible. He ran across the entire site in the middle of the night to track down PCs for something he roped together. We're going to be telling stories about it for years to come.

+ ...Ramsay's personal plot for me. Amazing. I've never cried in game, and Ramsay got the tears flowing. Not just on me, either.

+ Dustin keeps getting praised for his NPC work for good reason. He knows how to make it become real.

+ Weather was good while we were out. Don't forget to praise it when it's good. It remembers and gets us later!

+ I handed off leadership of everything but the Mage's Collective. Be the next generation, you lot. It's a new season. I'm so excited to see what you do.

+ Lightning Bin

+ Panty Raids.

+ The Serpent's Tail

and last but not least,

+ A Knight's Duty.

Cons and Soap-Boxing:

- Ralinwood has a lot of Fae. We've been fighting it for so long because Fae plot is hard to interact with and it shows somehow in how the things that come out to engage us fail. I think we as the players need to be more flexible on occasion to join in. At the same time, it's okay to not want to interact with it. If no one engages with it, though, the same people are going to keep being at the front of it. If you're hating that, it might be time to take a risk and see if you like fae plot once you're in it. It is very rare that admission to something going on guarantees death.

In the wise words of Miss Frizzle: Take Chances, Get Messy, Make Mistakes

--------

This was a great season opener. The shaper team seemed accomodating, flexible, and in control of the direction of the game. I'm excited for June.
Piece of garbage fire looking Einher.
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Messages In This Thread
Event Review: Lights in the Hollow - by Aelin - 05-21-2017, 12:25 PM
RE: Event Review: Lights in the Hollow - by A goblin played by Matty - 05-21-2017, 12:49 PM
RE: Event Review: Lights in the Hollow - by A goblin played by Matty - 05-21-2017, 12:55 PM
RE: Event Review: Lights in the Hollow - by Viv - 05-22-2017, 01:46 PM
RE: Event Review: Lights in the Hollow - by Nylon - 05-21-2017, 02:05 PM
RE: Event Review: Lights in the Hollow - by Nylon - 05-21-2017, 04:10 PM
RE: Event Review: Lights in the Hollow - by Blank - 05-21-2017, 04:55 PM
RE: Event Review: Lights in the Hollow - by Promises - 05-22-2017, 01:35 AM
RE: Event Review: Lights in the Hollow - by Nylon - 05-23-2017, 06:34 PM
RE: Event Review: Lights in the Hollow - by Viv - 05-29-2017, 10:27 AM
RE: Event Review: Lights in the Hollow - by Marek - 05-29-2017, 04:52 PM
RE: Event Review: Lights in the Hollow - by Marek - 06-03-2017, 10:33 PM

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