08-14-2016, 11:30 PM
(This post was last modified: 08-14-2016, 11:30 PM by Lilith Caia.)
I am very ambivalent about this game. This review is going to be really self-absorbed and focused.
It is very clear that the plot team is trying to put out things for non-combat characters to do. They put a lot of effort into this, and it is very much appreciated. Unfortunately, a lot of it fell very short. I was personally extremely excited to have a demon-heavy game, as that is my speciality and it doesn't always come up. That... kinda fell short of the subsequent experience. I expect a lot of these complaints are probably my fault for being dumb, but here's what I experienced.
Negative:
- I tried to negotiate with the Friday night demons. They did not want to negotiate. Okay, that's fine. But then when they did give me an opportunity, I learned that they didn't actually want to negotiate
- I made a contract with a demon for safe passage and the demon broke that contract. Demons don't break contracts
- When I tried using demonic arts, the demon NPCs would occasionally be irritated with me for doing so more than once, or respond with 'fully repped' or other various sassy things. This skill cost a fuck ton of CP and is almost entirely useless. Just gimme this one thing, guys
- Spent like 2-3 hours deciphering messages, which was kinda fun in and of itself, but it turned out those messages were not particularly useful. My deciphering the map to the Sunday mod mission turned out to be entirely useless, as PCs who knew where the final mod was being held just... went there. At best, it helped save us a travel time hour - which is not a benefit at all, since travel was instantaneous regardless
- Spent another few hours playing chess to get information about the overplot. And, again, while chess itself was fun, the information never came in handy. At all.
- Almost killed a Balrog! But then a cutscene. Maybe not a cutscene. Maybe we could have stayed and gotten it. This might be inaccurate. But it felt like a cutscene when the NPC in charge told us to book it
Positive:
- As I said, it was very clear that the plot team was putting a lot of work into giving non-combatants stuff to do. And interesting stuff!
- Demons and fae are fun
- Nex's props are always fantastic
- As was the mage's tower mod, although I don't really know how I feel about ritual scrolls as loot, given that there are... what, like 2 PCs that can cast rituals? Still, the entire mod was so well done it was a joy just to be on, regardless of loot
- Every mod I saw seemed pretty swell, minus the comments above
- The shaper team is -very- open and responsive to criticism, which I also appreciate
- NPCing was super fun, and the roles I was given were great. Thanks for letting me be those things!
It is very clear that the plot team is trying to put out things for non-combat characters to do. They put a lot of effort into this, and it is very much appreciated. Unfortunately, a lot of it fell very short. I was personally extremely excited to have a demon-heavy game, as that is my speciality and it doesn't always come up. That... kinda fell short of the subsequent experience. I expect a lot of these complaints are probably my fault for being dumb, but here's what I experienced.
Negative:
- I tried to negotiate with the Friday night demons. They did not want to negotiate. Okay, that's fine. But then when they did give me an opportunity, I learned that they didn't actually want to negotiate
- I made a contract with a demon for safe passage and the demon broke that contract. Demons don't break contracts
- When I tried using demonic arts, the demon NPCs would occasionally be irritated with me for doing so more than once, or respond with 'fully repped' or other various sassy things. This skill cost a fuck ton of CP and is almost entirely useless. Just gimme this one thing, guys
- Spent like 2-3 hours deciphering messages, which was kinda fun in and of itself, but it turned out those messages were not particularly useful. My deciphering the map to the Sunday mod mission turned out to be entirely useless, as PCs who knew where the final mod was being held just... went there. At best, it helped save us a travel time hour - which is not a benefit at all, since travel was instantaneous regardless
- Spent another few hours playing chess to get information about the overplot. And, again, while chess itself was fun, the information never came in handy. At all.
- Almost killed a Balrog! But then a cutscene. Maybe not a cutscene. Maybe we could have stayed and gotten it. This might be inaccurate. But it felt like a cutscene when the NPC in charge told us to book it
Positive:
- As I said, it was very clear that the plot team was putting a lot of work into giving non-combatants stuff to do. And interesting stuff!
- Demons and fae are fun
- Nex's props are always fantastic
- As was the mage's tower mod, although I don't really know how I feel about ritual scrolls as loot, given that there are... what, like 2 PCs that can cast rituals? Still, the entire mod was so well done it was a joy just to be on, regardless of loot
- Every mod I saw seemed pretty swell, minus the comments above
- The shaper team is -very- open and responsive to criticism, which I also appreciate
- NPCing was super fun, and the roles I was given were great. Thanks for letting me be those things!
A petite wood fae in a corset and black velvet skirt. She wears a lot of gaudy jewellery and a wide-brimmed black hat. She speaks with a Received Pronunciation English accent.
OOC: Cat M.
OOC: Cat M.

