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Close a Window, Open a Door - August 2016 Event Review
#6
It feels like I was out there for more then a weekend.

Pros:
+ Very obvious one, but, specifically, thank you for the scene in which it happened, guys. It was very well done and I appreciate it immensely.
+ Non-combat mods. The chess game and the Mage's Collective mod both had a distinct twist to them besides 'hit it with the fanciest thing'.
+ It felt like there was almost always something to do.
+ Some great roleplay betweens PCs. I saw a lot of deeper interaction, tried to be involved in a bunch of it. I don't know if I've ever had such consistent amounts myself. I try to the 'full experience' of Underworld, but, the roleplay is what keeps me coming out, and that was there.
+ (Food) Bribes for the logistic team. I never want anyone to feel like they NEED to, but, I appreciate it. Friday night can always be an experience and little things can go a long way.

Cons:
- There were some people who worked very hard, and spent a lot of their game, to try and make a difference with other plots, to find out that it didn't make one. I kind of suspect that this is to ease up on punishing the player base when there's an unexpected exodus? If the plot has been derailed in such a way that it becomes necessary, it would be nice to see some other kind of acknowledgement of that success. If there's ways to reveal something 'early' that doesn't actually change anything about what's going to happen, it might be better to reveal something that would let us prepare?

Neutral:
? One of these days I'm going to ACTUALLY get a chance to do my enlightenment.
? Stupid invisible scissors.
Piece of garbage fire looking Einher.
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Messages In This Thread
RE: Close a Window, Open a Door - August 2016 Event Review - by A goblin played by Matty - 08-14-2016, 01:51 PM
RE: Close a Window, Open a Door - August 2016 Event Review - by Promises - 08-14-2016, 05:41 PM

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