01-12-2016, 12:02 PM
(01-12-2016, 10:49 AM)Solas Ri Wrote: Because a 1st circle should only have so much capability. It's not suppose to be a jack-of-all-trades spell, it's just suppose to be a 1st circle spell. and given it's sole use, it's amazing! Just because you cant heal you standing friends balances the spell in that spell slot.
Specializing the spell makes it better than making it a utility. This spell gives healing casters a leg up on doctors in early game, where doctors become just as good if not better later on. This spell gives me a reason to want to play a healing caster again.
I think casters eventually outscale doctors, except in terms of 'theoretical' healing (A doctor can heal each person once per day, which will eventually go past what a healing caster can do).
The reason that the spell doesn't heal a flat 3 (or 5) is that any healing cast on someone at -1 puts them to 1. It then takes 2 healing spells to get them to functioning (2 or higher). I do think it was a major improvement that it puts them to 2. I know everyone plays their healers differently, but I would refuse to use my 1st levels except for stabilizing someone because, as far as I was concerned, anyone that needed 2 could suck it up for a little while
Piece of garbage fire looking Einher.

