01-11-2016, 03:23 PM
(01-11-2016, 01:39 PM)Briab Wrote: Seventh Circle -
Healing Hands - The next two targets touched by the caster will gain an effect that heals 15 body and provides an additional 15 temporary body points.
Clarification for this one, what will this spell do to undead? I know the intention but I think RAW it would do 30 and give them 15 temp body.
(01-11-2016, 02:13 PM)Java Aquari Wrote: for the ???
Excaliber/Nova-Sword/(some really awesome name revolving around light) - Grants +5 Healing Aura for an hour
This isn't a bad idea, but it'll let a more veteran player completely invalidate the healing of a newer one (although the other spell option is life). I think what would work better here is something with an incredible utility that comes close to rivaling life.
There's also the possibility of having a a Healing equivalent to Banishment so that it destroys Lesser Undead and does 256 body to Greater.
I've been trying to think of one that involves mass stabilization or recovery that could fill the gap but don't have much I feel would get prepared over life.
Zone of Tranquility -
Duration - 1 hour
The caster generates a circle 10 feet in diameter. All those within the circle in their bleed count automatically stabilize to 0. Unconscious occupants in the circle may resist any effect that would put them in their death count. Leaving the circle once ends the ability to resist death effects for this casting of the spell even if the target re-enters
Piece of garbage fire looking Einher.

