05-11-2014, 10:27 AM
The game itself was well paced. I found the NPCs were statted appropriately.
As with all tavern nights, the plot line is very linear and specific. I don't like that. However, i have no alternative so, until one can be found, we will just have to deal with it.
Final Mod... Either level 1-3 players have a LOT more body than i seem to think they do, or a LOT of you people suck at counting. I saw a lot of people getting hit a bunch of times. I am confident we do not have THAT much protections, yet, nor do i think we have that much healing, either. I feel there should have been FAR more people not getting up from a 60 second count, on that mod.
Then again, as far as veterans go, maybe I was the only honest one, out of the people getting hit. Hard to say. In an honour system, we have to assume you are being honest.
Chris you did a lovely job with the Golem, though. Your swings were broad and slow. No attempts to "win". Your Enemy Focus was also done well. Wide swings until some one could be singled out, then go a swing or two at them, give people behind you a chance to strike. I was very pleased.
Tavern worked well. Cool fruit without me having to use a cooler was nice. Cost was perfectly reasonable.
The site...
I suppose a few years with a site, as large as Jericho is, has left me with some high expectations. I am sure the site locations will evolve over time, and even change as things are situated and moved around. For now, i am not a fan of this one, quite yet. There is a LOT of visible modern. From the Frisbee golf on the other side of the stream, to the roads, the grounds person mowing the law, cars beside the tavern and the road ways very close to us. The location, I would imagine is the hardest part to a successful game so a lot of slack needs to be allotted as the game establishes itself. My suggestion, limit the amount of time spent up top. I found the mod sites to avoid the area, which is perfect. Crunchies, you need to go where the people are, nothing you can do there.
I don't like that our boundaries are not well defined. I had no idea, other than the grave yard, where i could or could not go. This will come out with time but i think it is something that should be well specified, in an area with as much out of game land as this one. Maybe an out of game, crapily drawn, something. Just so we know what to stay away from.
Am i correct to assume that the Lake, i recall seeing, is on the other side of the road? That makes me sad.
I look forward to seeing what Ralinwood can do. I feel this lot has the potential to come up with some great stuff. I think once the excitement of a new game settles down, things will go well.
Fun fact, i didn't speak, in character, that entire game. People still have no idea what my name is. :-D And don't any of you meta that from my account name :-P
As with all tavern nights, the plot line is very linear and specific. I don't like that. However, i have no alternative so, until one can be found, we will just have to deal with it.
Final Mod... Either level 1-3 players have a LOT more body than i seem to think they do, or a LOT of you people suck at counting. I saw a lot of people getting hit a bunch of times. I am confident we do not have THAT much protections, yet, nor do i think we have that much healing, either. I feel there should have been FAR more people not getting up from a 60 second count, on that mod.
Then again, as far as veterans go, maybe I was the only honest one, out of the people getting hit. Hard to say. In an honour system, we have to assume you are being honest.
Chris you did a lovely job with the Golem, though. Your swings were broad and slow. No attempts to "win". Your Enemy Focus was also done well. Wide swings until some one could be singled out, then go a swing or two at them, give people behind you a chance to strike. I was very pleased.
Tavern worked well. Cool fruit without me having to use a cooler was nice. Cost was perfectly reasonable.
The site...
I suppose a few years with a site, as large as Jericho is, has left me with some high expectations. I am sure the site locations will evolve over time, and even change as things are situated and moved around. For now, i am not a fan of this one, quite yet. There is a LOT of visible modern. From the Frisbee golf on the other side of the stream, to the roads, the grounds person mowing the law, cars beside the tavern and the road ways very close to us. The location, I would imagine is the hardest part to a successful game so a lot of slack needs to be allotted as the game establishes itself. My suggestion, limit the amount of time spent up top. I found the mod sites to avoid the area, which is perfect. Crunchies, you need to go where the people are, nothing you can do there.
I don't like that our boundaries are not well defined. I had no idea, other than the grave yard, where i could or could not go. This will come out with time but i think it is something that should be well specified, in an area with as much out of game land as this one. Maybe an out of game, crapily drawn, something. Just so we know what to stay away from.
Am i correct to assume that the Lake, i recall seeing, is on the other side of the road? That makes me sad.
I look forward to seeing what Ralinwood can do. I feel this lot has the potential to come up with some great stuff. I think once the excitement of a new game settles down, things will go well.
Fun fact, i didn't speak, in character, that entire game. People still have no idea what my name is. :-D And don't any of you meta that from my account name :-P
In war there is poetry; in death, release.
He covers his appendages and does not speak much. Quality over quantity, as it were.
Mid length, brown, curly hair. Brown eyes. His skin is barely tanned. His beard ranges form full scruff to goatee.
He covers his appendages and does not speak much. Quality over quantity, as it were.
Mid length, brown, curly hair. Brown eyes. His skin is barely tanned. His beard ranges form full scruff to goatee.

