Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Event Review - Worse things Happen at Sea
#7
Amazing event! Super impressed.

Pros:
- Everything seemed perfectly scaled. Maybe too many body calls, but it didn't seem like a huge deal and it also allowed the physicians to be busy with first aid instead of just stabilizing everyone
- Feeling like a veteran at level two.
- Great timing. Not a huge amount of downtime, but not too constantly busy
- Something for everyone to do. Not all just "wail on everything" for all the fighters (though plenty of that too!)
- Surgery mod! So much frantic searching for ingredients. Being legitimately worried that the two patients would die until the npc doctor did...something...and then being worried about the consequences for them. And then the gore mod surgery! Never seen that before, added great flavour.
- Saw so many doctors rping physician skills instead of just tapping at someone. Keep it up!
- Witch! Witch! WIIIIIITCH!

Cons:
- Slightly conflicting information from various npcs in regards to how many plants were needed/existed. Might have been intentional to make things more confusing IG? Seemed to end up delaying the surgery unnecessarily though and may have caused death or slavery for a few farmers.
Reply


Messages In This Thread
Event Review - Worse things Happen at Sea - by Ben - 05-10-2014, 08:46 PM
RE: Event Review - Worse things Happen at Sea - by Michelle - 05-10-2014, 10:28 PM
RE: Event Review - Worse things Happen at Sea - by Myra - 05-11-2014, 09:36 AM
RE: Event Review - Worse things Happen at Sea - by Michelle - 05-12-2014, 07:02 AM
RE: Event Review - Worse things Happen at Sea - by Myra - 05-12-2014, 08:16 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)