05-10-2014, 09:50 PM
I want to start by saying that this was a fantastic event, and I'm super impressed. You guys have set the bar high for the rest of the season.
Pros
+Every. NPC. All of them were amazing. They worked super hard, and they really raised the bar on quality. Bonus props to Chris as the final mod golem.
+Super neat concepts for mods, very creative use of the space we had to play in. Plot team did a great job.
+The site is awesome!
+The tavern was exceptional. I'm sorry if I weird'ed you out after game by running over and shaking your hand, but I think you did so so well.
+PC interaction was great. Tension, teamwork, drama, it was all there. Very much looking forward to next game with you guys, and seeing how things resolve!
+PCing again! Hurray!
+The Emerald Company! I was so happy to have each and every one of you there. You made the game for me.
Cons
-Body effects were a bit strong. I like the challenge factor brought forward, but we had very limited resources to deal with it. A 3 body hamstring against a 0 blanket warrior class is a vital blow with a slow effect on it.
-It would have been nice to have met the nobles who were on the boats (who are ostensibly running the town, and could have provided more high-level goals and context to us), but I know I can't peer behind the curtain and really guess at the motives there so this may be meaningless.
Suggestion
This is actually Mark's suggestion, but I'm posting it in agreement - you have a really nice tavern space. Would you guys be taking donations for tablecloths and nice period-decor-things to gussy it up a bit? I think with a little work it will be the heart of the town and packed to the brim.
Pros
+Every. NPC. All of them were amazing. They worked super hard, and they really raised the bar on quality. Bonus props to Chris as the final mod golem.
+Super neat concepts for mods, very creative use of the space we had to play in. Plot team did a great job.
+The site is awesome!
+The tavern was exceptional. I'm sorry if I weird'ed you out after game by running over and shaking your hand, but I think you did so so well.
+PC interaction was great. Tension, teamwork, drama, it was all there. Very much looking forward to next game with you guys, and seeing how things resolve!
+PCing again! Hurray!
+The Emerald Company! I was so happy to have each and every one of you there. You made the game for me.
Cons
-Body effects were a bit strong. I like the challenge factor brought forward, but we had very limited resources to deal with it. A 3 body hamstring against a 0 blanket warrior class is a vital blow with a slow effect on it.
-It would have been nice to have met the nobles who were on the boats (who are ostensibly running the town, and could have provided more high-level goals and context to us), but I know I can't peer behind the curtain and really guess at the motives there so this may be meaningless.
Suggestion
This is actually Mark's suggestion, but I'm posting it in agreement - you have a really nice tavern space. Would you guys be taking donations for tablecloths and nice period-decor-things to gussy it up a bit? I think with a little work it will be the heart of the town and packed to the brim.
OOG: Constantine Collias

