06-15-2015, 11:48 AM
I had a great time, 11/10.
This event shows the difference framing can make - as best I could see, besides the weather and the 'hooks', or motivators offered to our PCs for why they should do the things asked of them, it was pretty much following the same formula as last game, which did not receive as universal a positive response. I suspect a lot of that has to do with the fact that this event the PCs left game with a sense of winning or accomplishment, despite having more or less the exact same mechanical outcomes.
It also showcases the need for particular attention - some PCs need small scale attention to hold their interest in larger affairs, and those PCs found that this game through new NPCs that engaged them directly, and thus had a much better time.
All in all it was an exceptional event. Great job Plot Team. Looking forward to the next one.
This event shows the difference framing can make - as best I could see, besides the weather and the 'hooks', or motivators offered to our PCs for why they should do the things asked of them, it was pretty much following the same formula as last game, which did not receive as universal a positive response. I suspect a lot of that has to do with the fact that this event the PCs left game with a sense of winning or accomplishment, despite having more or less the exact same mechanical outcomes.
It also showcases the need for particular attention - some PCs need small scale attention to hold their interest in larger affairs, and those PCs found that this game through new NPCs that engaged them directly, and thus had a much better time.
All in all it was an exceptional event. Great job Plot Team. Looking forward to the next one.
OOG: Constantine Collias

