06-15-2015, 11:26 AM
Pros:
-The pacing of this game was very much spot on, despite all the hiccups PCs threw at NPC camp, you guys just did a great job on this.
-All of the mods were run really really well, even though most of them were a bit experimental. That means a lot to see these mechanics and ideas get executed so smoothly, you guys really killed it when it came to these.
-The props for the goat where really really delightful, it helped our RP so much and just made the experience all around better. When the shaper team helps us make our own RP better, that feels really great.
-I really enjoyed both Daniel's portrayal as an old farming lady and the ridiculous molestation problems and ensuing trial. Seeing the PC's hand get cut off was both rewarding and immersive.
-The barge mod was of course really well done, I'm not sure how you guys got so many npcs to perform as well as they did but great job.
-The stealth mod was super enjoyable and memorable, both in the lead up to it and the execution itself. It was probably our shortest mod to date but every second of it was great.
-The final mod was just what we needed as a chapter after the exhausting weekend leading up to it. It was just moderately challenging good ol combat, and it was run well executed and fairly.
All around, it feels like NPC camp is really getting into integrating better, it's very often that subtle changes make significant changes in feeling, even if the changes are imperceptible. I feel like something similar is happening in Ralinwood, where all the pieces are shaping together, and it feels great.
-Cons:
Rules: The orcs that would hunter snare themselves to the boats would only be snared for 10 seconds, because you cannot maintain line of sight of yourself. Also, if they repel then snare, the snare would break the concentration being used on the repel.
Not only is the above con extremely minor, it honestly made for great RP so I'm not that sad about it.
I am really curious to see how this season goes, I think Ralinwood is going to come out of it very different on the other end, but in the mean time you guys are really finding your stride as a chapter and I refuse to miss a single game this year.
-The pacing of this game was very much spot on, despite all the hiccups PCs threw at NPC camp, you guys just did a great job on this.
-All of the mods were run really really well, even though most of them were a bit experimental. That means a lot to see these mechanics and ideas get executed so smoothly, you guys really killed it when it came to these.
-The props for the goat where really really delightful, it helped our RP so much and just made the experience all around better. When the shaper team helps us make our own RP better, that feels really great.
-I really enjoyed both Daniel's portrayal as an old farming lady and the ridiculous molestation problems and ensuing trial. Seeing the PC's hand get cut off was both rewarding and immersive.
-The barge mod was of course really well done, I'm not sure how you guys got so many npcs to perform as well as they did but great job.
-The stealth mod was super enjoyable and memorable, both in the lead up to it and the execution itself. It was probably our shortest mod to date but every second of it was great.
-The final mod was just what we needed as a chapter after the exhausting weekend leading up to it. It was just moderately challenging good ol combat, and it was run well executed and fairly.
All around, it feels like NPC camp is really getting into integrating better, it's very often that subtle changes make significant changes in feeling, even if the changes are imperceptible. I feel like something similar is happening in Ralinwood, where all the pieces are shaping together, and it feels great.
-Cons:
Rules: The orcs that would hunter snare themselves to the boats would only be snared for 10 seconds, because you cannot maintain line of sight of yourself. Also, if they repel then snare, the snare would break the concentration being used on the repel.
Not only is the above con extremely minor, it honestly made for great RP so I'm not that sad about it.
I am really curious to see how this season goes, I think Ralinwood is going to come out of it very different on the other end, but in the mean time you guys are really finding your stride as a chapter and I refuse to miss a single game this year.
"An Orc wearing chain with short hair, carries a spear, slower.
OOG: Elias Tragas
2014 Rulebook Editor,
New Player Liaison
Email: Etragas@hotmail.com
OOG: Elias Tragas
2014 Rulebook Editor,
New Player Liaison
Email: Etragas@hotmail.com

