05-10-2015, 01:05 PM
I had a lot of fun. I wish I didn't have to miss the Saturday morning bit, but that was on me and my schedule.
Stand out pros:
+ The Catapult mod/fight was super well done. I really liked the flares and the coordination. It felt drastic and pitched, and it had very clear consequences if there were mistakes at any point.
+ The wake up kobolds becoming citizens.
+ The wizard lock helped give me a chance to talk to people I wouldn't normally interact with.
Cons:
- I would prefer if the 'big bad things' (the red crab ones) at the end either had a threshold or swung for massive but not both.
Final Pro:
+ NPCs and Log were working very, very hard and it showed. Thank you to everyone for working so hard. I can think of a couple times where NPCs really went out of their way to roleplay the combat damage and it made the fighting that much more satisfying
Stand out pros:
+ The Catapult mod/fight was super well done. I really liked the flares and the coordination. It felt drastic and pitched, and it had very clear consequences if there were mistakes at any point.
+ The wake up kobolds becoming citizens.
+ The wizard lock helped give me a chance to talk to people I wouldn't normally interact with.
Cons:
- I would prefer if the 'big bad things' (the red crab ones) at the end either had a threshold or swung for massive but not both.
Final Pro:
+ NPCs and Log were working very, very hard and it showed. Thank you to everyone for working so hard. I can think of a couple times where NPCs really went out of their way to roleplay the combat damage and it made the fighting that much more satisfying
Piece of garbage fire looking Einher.

