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Repairing Shields
#1
I am 250% sure this will come up since to the best of my knowledge there is only 1 shield tag in the settlement of Ralinwood that didn't break on the final mod.

From the rulebook:

"Shields may also be repaired at logistics, at a cost of 5 Production Points and RM regardless of the shield’s size or material."

It follows the same system as breaches.

And now we can all wait patiently for Leon to tack a notice to the board to promote his services in this regard.
OOG: Constantine Collias
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