01-11-2015, 11:32 PM
So to keep things balanced, I'd like to show you some other option other than Warrior skills to show you how flexible Underworld is. This is in the event that you want to change from Merc or try something new.
A Support character is a character that is basically behind the scenes. (Although some support characters are offensive it is very hard and costly to do this so I recommend speaking with someone before hand.)
So I use to be a support character in Alchemy and my start build was:
Ajanti - Nightblade (Nightblade's best attraction is that it makes traps cheaper which goes hand in hand with Alchemy)
150 CP Start [Gives you 4 HP]
40CP For Apothecary (Some supports have a prerequisite. This is for alchemy. You can find this out in the rule book.)
40CP For Alchemy Lvl 1 (Gives you 3 recipes to start making Alchemy. I recommend if you choose this option to go expensive. See pg 53 of the rule book for details) [Also check out pg 69 of the Rule Book which explains everything you need to know about Production Points. EXTREMELY IMPORTANT]
50CP Weapons Proficiency Medium - which allows me to use a bow, long/short sword. Ect.
With 20 CP to spare. The thing about being support is that the longer you stay as that character and keep learning more and more levels; the faster or the stronger you become. In this example; Alchemy lvl 2 gives you the ability to use ingested alchemy in food or drink. Alchemy lvl 4 gives you the ability to put contact Alchemy on an item and Alchemy lvl 6 can allow a person to use gas globe alchemy. So it takes leveling and progressing to get stronger.
This is in the event that you are not interested in being on the front lines all the time. Also it will give you a small income in Ralinwood, should you choose to sell it.
A Support character is a character that is basically behind the scenes. (Although some support characters are offensive it is very hard and costly to do this so I recommend speaking with someone before hand.)
So I use to be a support character in Alchemy and my start build was:
Ajanti - Nightblade (Nightblade's best attraction is that it makes traps cheaper which goes hand in hand with Alchemy)
150 CP Start [Gives you 4 HP]
40CP For Apothecary (Some supports have a prerequisite. This is for alchemy. You can find this out in the rule book.)
40CP For Alchemy Lvl 1 (Gives you 3 recipes to start making Alchemy. I recommend if you choose this option to go expensive. See pg 53 of the rule book for details) [Also check out pg 69 of the Rule Book which explains everything you need to know about Production Points. EXTREMELY IMPORTANT]
50CP Weapons Proficiency Medium - which allows me to use a bow, long/short sword. Ect.
With 20 CP to spare. The thing about being support is that the longer you stay as that character and keep learning more and more levels; the faster or the stronger you become. In this example; Alchemy lvl 2 gives you the ability to use ingested alchemy in food or drink. Alchemy lvl 4 gives you the ability to put contact Alchemy on an item and Alchemy lvl 6 can allow a person to use gas globe alchemy. So it takes leveling and progressing to get stronger.
This is in the event that you are not interested in being on the front lines all the time. Also it will give you a small income in Ralinwood, should you choose to sell it.
IG: Neomi Yves
IG: Neomi is a High Elf.
OOG/FB: Carrie Lyle-White
E-mail: LivelyNeko@gmail.com
IG: Neomi is a High Elf.
OOG/FB: Carrie Lyle-White
E-mail: LivelyNeko@gmail.com

