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2 cents about 'Hold'
#5
I agree with Michelle & Dex. There were a few injuries (including possible head injuries) I observed/tended to as a Medical Marshal that could have potentially become more serious should the PC/NPC continue to be assaulted by other PCs...all because they were unable at that moment to call their own hold. Thankfully someone else intervened.
A suggestion I might make if a player goes down and needs someone to call "Hold" for them is to have some kind of hand sign/gesture (IF THEY CAN) like the hand on the head for OOG or clarification...thereby indicating they need to be OOG for a moment (or longer)...therefore, don't attack them...stop and ask if they need a "hold" called, if not already called... or if a medical marshall is needed....we are usually nearby...Sorry, if that breaks your "immersion" for a moment...I know we all realize the potential risks when playing...but better safe than sorry.
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Messages In This Thread
2 cents about 'Hold' - by MM/NPL Dustin - 11-07-2014, 03:26 PM
RE: 2 cents about 'Hold' - by Michelle - 11-07-2014, 04:03 PM
RE: 2 cents about 'Hold' - by Valkez - 11-07-2014, 04:08 PM
RE: 2 cents about 'Hold' - by A goblin played by Matty - 11-08-2014, 12:09 AM
RE: 2 cents about 'Hold' - by Ceilidh McLaren - 11-11-2014, 01:41 PM
RE: 2 cents about 'Hold' - by Sierra Katrian - 11-11-2014, 02:27 PM

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