11-07-2014, 04:08 PM
Hold actually is a taboo word which isn't allowed to be used in the in game world. That being said, people get wrapped up in immersion and will sometimes let the word slip. Afterall, how many fantasy movies do you hear lines like "HOLD THE LINE!" As players we need to do our best to edit our vocabulary so as not to use that word or any other infernal words.
As for the other issue, this has been brought up a couple times in my years of playing the game. The problem is that some people will call a hold for others over anything that remotely looks like an injury. A lot of the time, people are just roleplaying. When I get hit with a slay, I like to make it seem like it really hurt and perhaps limp my way off the battlefield. Some people misinterpret the roleplay as an actual injury. Same thing when people fall. Not everyone who falls to the ground is hurt, sometimes they are roleplaying. By calling a hold for them when you're not sure if they're injured you are potentially ruining not just their dramatic injury, but also bringing everyone else around out of the scene.
Of course the issue comes up when there is an ACTUAL injury and the person in question is too injured to call a hold themselves. What I've found is the best course of action is that if you think someone is actually hurt, check on them discretely before calling a big hold. Telling people to wait a sec and quickly asking "Hey, you ok?" is perfectly acceptable. If they don't respond, or say no, call a proper hold for them. Also remember too that if you're injured, but can move off the field, you can also quietly remove yourself from combat without calling a hold. There have been a few times I've gotten a boffer to the eye that's dazed me and I'll just kinda move off to the side of the battlefield until I've recovered.
Safety always comes first but "Hold" doesn't need to be your first response to every situation
As for the other issue, this has been brought up a couple times in my years of playing the game. The problem is that some people will call a hold for others over anything that remotely looks like an injury. A lot of the time, people are just roleplaying. When I get hit with a slay, I like to make it seem like it really hurt and perhaps limp my way off the battlefield. Some people misinterpret the roleplay as an actual injury. Same thing when people fall. Not everyone who falls to the ground is hurt, sometimes they are roleplaying. By calling a hold for them when you're not sure if they're injured you are potentially ruining not just their dramatic injury, but also bringing everyone else around out of the scene.
Of course the issue comes up when there is an ACTUAL injury and the person in question is too injured to call a hold themselves. What I've found is the best course of action is that if you think someone is actually hurt, check on them discretely before calling a big hold. Telling people to wait a sec and quickly asking "Hey, you ok?" is perfectly acceptable. If they don't respond, or say no, call a proper hold for them. Also remember too that if you're injured, but can move off the field, you can also quietly remove yourself from combat without calling a hold. There have been a few times I've gotten a boffer to the eye that's dazed me and I'll just kinda move off to the side of the battlefield until I've recovered.
Safety always comes first but "Hold" doesn't need to be your first response to every situation

A tall, dark, and handsome Carnal Fae wearing a fancy dark coat and other fancy attire. Two swords rest upon his back.
OOG: Matthew Ladouceur
matthew@mournfall.com
OOG: Matthew Ladouceur
matthew@mournfall.com