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Event Reviews: Memento Mori (All Hallows)
#32
Lateness, yay, been too busy to answer.

The game was moderately fun this go around, and I was happy to be there having missed last game, but a few choice things happened to make things not the best.

Pros:
+ Getting to be a major player in taking down the earth demon creature on Friday night. That was hella fun.
+ Multiple times, trying to lead a large group of PC's somewhere safe. Amusingly, they'd follow me for a while, and then for no reason, most of them would spook, and take off in another direction, and end up accidentally finding baddies. I mostly just shrugged, laughed 'oh well', and took the few who kept with me onward, and we were pretty safe. XD I knew exploring a bit to find good hiding holes last game was a good idea! It worked out!
+ At the end of game, getting told by Eli that they looked all over for me on Satuday night and could not for the love of god find me. That was just awesome.
+ There were a few good moments were I was legitimately scared, and running like hell. Getting separated from Nate was frightening, because I spent a good portion of the night going 'oh god, is he alive?!' in game (and a tad of out of game. XD ).

Cons
- It was too cold for me. I have a really low tolerance for cold, so this is just a personal thing. :/ But I was wearing thermals under my costume, and had a cloak, and I still kept freezing my ass off. I spent way too much time shaking so hard I could barely talk. I HATE the cold.
- Getting smacked by an NPC baddy on Saturday night in the dark, and slipping in the mud so fabulously that my head and back hit the ground before my legs did when I fell. If that wasn't bad enough, I was in enough pain and so winded and stunned/dizzy that I could not call hold loud enough to be heard by the person attacking me, and when my boyfriend realized I was hurt and tried to call a hold for me, the person attacking me kept hitting me while I was down and said 'let her call hold herself'. After a moment or two of waving my hands and gasping I managed to get the words out, and then someone came and helped me up after a few minutes and took me over to sit down. But it wasn't fun, and I was strongly inclined to leave after that point because I felt so sick. I ended up having to sit out for about a half hour because I was dizzy and kept heaving and nearly throwing up after that. That was not fun. It sucked major. If someone looks like they've been hurt, other people should be able to call a hold for them. That was a crappy call on behalf of the npc. Thank god I had my helmet on, or I'd have hit my head a lot harder than I did.
- Pacing seemed a bit uneven at moments--sometimes we'd be sitting with nothing to do for a bit, and then there were the moments when we were pushed from one major mod directly into another one before we had even come back up the hill from the first one.
- Being screamed at by another player for picking up my arrows when some of them were in-game broken. I was chiefly moving the 'broken' ones out of the way so they wouldn't get stepped on and actually snapped, but I was also picking up the ones I had literally just fired and that were very much not in-game broken.
- NPC baddies loitering around the porta johns for really long periods. -_- Just no. Go and wander every now and then so that those of us who can't as easily go in the bushes can be slightly less miserable for hours on end.
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Messages In This Thread
Event Reviews: Memento Mori (All Hallows) - by Michelle - 10-26-2014, 01:13 PM
RE: Event Reviews: Memento Mori (All Hallows) - by A goblin played by Matty - 10-26-2014, 05:47 PM
RE: Event Reviews: Memento Mori (All Hallows) - by MM/NPL Dustin - 10-28-2014, 12:42 PM
RE: Event Reviews: Memento Mori (All Hallows) - by Aelin - 11-02-2014, 11:45 PM

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