08-09-2014, 10:39 AM
Pros:
+ Loved seeing the trip ability from the frag book getting used by NPCS. "1 Body Trip" is way easier and more fun to deal with then "3 Body Hamstring" (which can take you right out of combat)
+The games Saturday afternoon where really fun and silly, which was a really good set up for the Saturday night Murder Fest
+The Creature in the Tall Grass mod was awesome and one of my favorite Mods of all time. Chasing a creature through the tall grass while trying not to get separated and picked off one by one really captured the horror aspect that makes me love UW.
+The costume level of the NPC's was over the top awesome. The best part of this was it really created confusion in the middle of larger battles. I would look around and it would take me a few seconds to figure out who was what side.
+The final mod on Sunday was awesome. I've never fought in a functional shield wall with Archers shooting arrows behind the wall, and working together to bring down the opponents while protecting each other. 10/10
+I'm also a huge fan of slow moving monsters that swing massive damage, so getting to fight one this event was great!
+Self-serve tavern. Having access to cold drinks all weekend without needing a cooler was great.
+The Fog Pirates attack was perfect. I love when town gets overwhelmed and were forced to scatter and work together in random groups of whomever we can find hiding in the woods. Also, I'm a huge fan of smoke bombs
+Enjoying the whole thing going on with Bantry and the Wild Elves, and I'm really looking forwrd to seeing how that plays out.
+Everything was stated perfectly for the level of difficulty it was meant to convey, and the NPC's did a fucking awesome job!
Cons:
-Although I love the 24 hour access tavern it feels really OOG, and I don't now how to fix that without a major overhaul. I would like to see the tavern moved outside and maybe just have whomever is running it just running in and out to get orders. That sounds really demanding, but I don't like it as it is now.
-Nothing really seemed to happen on Saturday night after the Fog Pirate attack. However as someone who opted out of NPC shift I feel I might be partially to blame for that, and will taking that shift from now on.
+ Loved seeing the trip ability from the frag book getting used by NPCS. "1 Body Trip" is way easier and more fun to deal with then "3 Body Hamstring" (which can take you right out of combat)
+The games Saturday afternoon where really fun and silly, which was a really good set up for the Saturday night Murder Fest
+The Creature in the Tall Grass mod was awesome and one of my favorite Mods of all time. Chasing a creature through the tall grass while trying not to get separated and picked off one by one really captured the horror aspect that makes me love UW.
+The costume level of the NPC's was over the top awesome. The best part of this was it really created confusion in the middle of larger battles. I would look around and it would take me a few seconds to figure out who was what side.
+The final mod on Sunday was awesome. I've never fought in a functional shield wall with Archers shooting arrows behind the wall, and working together to bring down the opponents while protecting each other. 10/10
+I'm also a huge fan of slow moving monsters that swing massive damage, so getting to fight one this event was great!
+Self-serve tavern. Having access to cold drinks all weekend without needing a cooler was great.
+The Fog Pirates attack was perfect. I love when town gets overwhelmed and were forced to scatter and work together in random groups of whomever we can find hiding in the woods. Also, I'm a huge fan of smoke bombs
+Enjoying the whole thing going on with Bantry and the Wild Elves, and I'm really looking forwrd to seeing how that plays out.
+Everything was stated perfectly for the level of difficulty it was meant to convey, and the NPC's did a fucking awesome job!
Cons:
-Although I love the 24 hour access tavern it feels really OOG, and I don't now how to fix that without a major overhaul. I would like to see the tavern moved outside and maybe just have whomever is running it just running in and out to get orders. That sounds really demanding, but I don't like it as it is now.
-Nothing really seemed to happen on Saturday night after the Fog Pirate attack. However as someone who opted out of NPC shift I feel I might be partially to blame for that, and will taking that shift from now on.

