10-02-2019, 02:51 PM
The event was fun, I had a good time like usual and was worth my travel like it has been all season, however, some aspects that were always an issue but never been a real problem have spiralled downhill this event.
1- Loot; most of the enemies we encountered were hard, and that's fine, but it's not fine to loot difficult enemies poorly. As someone who is currently on the shaper side in another guild, it's just plane and simple not okay to loot a greater demon with tags of 1 rm or a single silver coin. And it happened repeatedly all event. I understand that if the event will be demons all the time that if we give a catalyst or a gold every drop it might flood the economy, but high value rm like 8-10 is still okay, or even put out lesser demons out on mods for lesser loot. (Same goes with the shattered elf loot)
After looting 8 greater demons that are supposed to drop around 1g a pop, i had 18 alchemy rm, soo that definitely can be improved upon. I find the loot guidelines in the monster manual has never really been followed throughout the season, but was never as extreme as this game.
Skilldump; a lot of npcs did skill dumping, aka, walk in, dump 3 of their greatest abilities on the first pc to oppose them, and keep fighting, die, rinse and repeat. Like my dude, there is no fun in spell striking death a guy twice in a row and then his friend next to him, it's just not challenging, (especially if the loot is 1 silver coin) so just what on your behavior when out on npc roles, you aren't there to monsterbate, you are there to deliver an experience to the pcs, and it can be fun for both npcs and pc, but not when you skill dump people with deaths and shatter skulls.
1- Loot; most of the enemies we encountered were hard, and that's fine, but it's not fine to loot difficult enemies poorly. As someone who is currently on the shaper side in another guild, it's just plane and simple not okay to loot a greater demon with tags of 1 rm or a single silver coin. And it happened repeatedly all event. I understand that if the event will be demons all the time that if we give a catalyst or a gold every drop it might flood the economy, but high value rm like 8-10 is still okay, or even put out lesser demons out on mods for lesser loot. (Same goes with the shattered elf loot)
After looting 8 greater demons that are supposed to drop around 1g a pop, i had 18 alchemy rm, soo that definitely can be improved upon. I find the loot guidelines in the monster manual has never really been followed throughout the season, but was never as extreme as this game.
Skilldump; a lot of npcs did skill dumping, aka, walk in, dump 3 of their greatest abilities on the first pc to oppose them, and keep fighting, die, rinse and repeat. Like my dude, there is no fun in spell striking death a guy twice in a row and then his friend next to him, it's just not challenging, (especially if the loot is 1 silver coin) so just what on your behavior when out on npc roles, you aren't there to monsterbate, you are there to deliver an experience to the pcs, and it can be fun for both npcs and pc, but not when you skill dump people with deaths and shatter skulls.
