06-24-2019, 04:37 PM
Hey soo new here. so may just not be seeing the full picture. so take things worth a grain of salt. I don't see any real problems a larp this size should not have. also, you will notice if I have an issue I will always offer a solution lol does not mean im like oh mine is the best I just hate only throwing out problems.
major mods are a waste for new players. hit something five times and then it gets swarmed and looted by those people. you have yellow armbands and such that sorta helps when they're visible. also heard you were using yellow lights at night. but none of the new players I talked to new about that to the point that the NPCs just took them off cause we were not attacking. the last mod I was with five players and we barely got hit. killed nothing worst thing that happened. was my char was turned into a frog but we were on a flank right up there.
a solution. start getting new players as NPCs. send them out to the farms for some silver they get loot. a story. and on the oog they get to learn how to really get into combat without losing their char. bonus shapers don't have to write to thread lines for power levels splitting their great idea into two good ones. that last mod would have rocked with more npcs for the majority of players to fight against.
side note loves the low powered plots but literally one came along well a bunch were ordering food in the morning maybe letting people know timeframes? also when ordering food geting attacked. the little area around the food should be a no go. during food time. so people can eat. tbh if the low lev mod had come before I ordered I would have gone instead of eating. instead, it could not wait and left with only a few players who were not.
a Solution. maybe set out a timeframe for low-level mods. so new players have something to wander too instead of not knowing what's going on they will sort of know when to be around if they chose. at ten fri low lev mod sat 3 low lev and sun 7 am low lev. sort of thing. as well during food have the mods not go near town center if people are eating. that way anyone mingling can go get into it.
Information chain. its um well not great this was my second game but its also the second game where I was told after the fact that something did not work and I should have known from the description. when we go into the woods. the lines are long unless we all are at the front we can't hear at the back.
a solution just of the basics I know, call a hold when you are going to do the description have a few shapers at different spots read out the descriptions. and then let's say the front people are done they can say they're ready to drop the hold but maybe the back has a question when both areas are clear then call off the hold.
I agree seems like we're not getting anywhere lol saying that I know that is sort of the point.
a solution maybe have some sort of NPC seer come in and explain what has failed so far they have seen multiple paths and had we done this way we would have succeeded. no shaper or st ever wants to outsmart completely the players. this will allow the players to learn and grow. and learn what the shapers and st team expects from the players. also set off the bat realistic timelines. if you need a group of players to go somewhere give a number and a time frame oog that it can handle so the players can do there best get what they can find.
depth. there is not a ton. what's happening here and now is what's going on I agree with the helping people out the peasantry thing. there does not seem to be a full world no bandits in the woods to hunt unless we ask. the locals seem to be a second thought. seems a lot of reactive plotting except for the proactive main storyline.
a solution. tbh honest it's not my place to say. this is where I have no context and may be way wrong. without context hard to even start to offer solutions.
in the end, it was fine I come out to hit people and camp just so happens I'm making friends and doing rp. if these are the worst things I encounter ill be sticking around for quite a while.
something I also suggest is that any player asks a shaper of a given area what can you do to help? do they need a list of names for there npcs so they don't have to take that time? maybe a map? basically anything and everything we can do to offload some of the fiddly time-consuming bits that an st need to do so a. less stress of having to get it done and b. so they can focus on the actual story they need (lol may already be a thing lol I don't have that context)
okay well, that's it that's all I'm sure I'll think of different things. tanks. if I am missing something feel free to pm me, anyone let me know I'm off base if I'm wrong about something the best thing that can happen is I'm corrected so I can become a more informed player so i can have more context to help offer solutions.
major mods are a waste for new players. hit something five times and then it gets swarmed and looted by those people. you have yellow armbands and such that sorta helps when they're visible. also heard you were using yellow lights at night. but none of the new players I talked to new about that to the point that the NPCs just took them off cause we were not attacking. the last mod I was with five players and we barely got hit. killed nothing worst thing that happened. was my char was turned into a frog but we were on a flank right up there.
a solution. start getting new players as NPCs. send them out to the farms for some silver they get loot. a story. and on the oog they get to learn how to really get into combat without losing their char. bonus shapers don't have to write to thread lines for power levels splitting their great idea into two good ones. that last mod would have rocked with more npcs for the majority of players to fight against.
side note loves the low powered plots but literally one came along well a bunch were ordering food in the morning maybe letting people know timeframes? also when ordering food geting attacked. the little area around the food should be a no go. during food time. so people can eat. tbh if the low lev mod had come before I ordered I would have gone instead of eating. instead, it could not wait and left with only a few players who were not.
a Solution. maybe set out a timeframe for low-level mods. so new players have something to wander too instead of not knowing what's going on they will sort of know when to be around if they chose. at ten fri low lev mod sat 3 low lev and sun 7 am low lev. sort of thing. as well during food have the mods not go near town center if people are eating. that way anyone mingling can go get into it.
Information chain. its um well not great this was my second game but its also the second game where I was told after the fact that something did not work and I should have known from the description. when we go into the woods. the lines are long unless we all are at the front we can't hear at the back.
a solution just of the basics I know, call a hold when you are going to do the description have a few shapers at different spots read out the descriptions. and then let's say the front people are done they can say they're ready to drop the hold but maybe the back has a question when both areas are clear then call off the hold.
I agree seems like we're not getting anywhere lol saying that I know that is sort of the point.
a solution maybe have some sort of NPC seer come in and explain what has failed so far they have seen multiple paths and had we done this way we would have succeeded. no shaper or st ever wants to outsmart completely the players. this will allow the players to learn and grow. and learn what the shapers and st team expects from the players. also set off the bat realistic timelines. if you need a group of players to go somewhere give a number and a time frame oog that it can handle so the players can do there best get what they can find.
depth. there is not a ton. what's happening here and now is what's going on I agree with the helping people out the peasantry thing. there does not seem to be a full world no bandits in the woods to hunt unless we ask. the locals seem to be a second thought. seems a lot of reactive plotting except for the proactive main storyline.
a solution. tbh honest it's not my place to say. this is where I have no context and may be way wrong. without context hard to even start to offer solutions.
in the end, it was fine I come out to hit people and camp just so happens I'm making friends and doing rp. if these are the worst things I encounter ill be sticking around for quite a while.
something I also suggest is that any player asks a shaper of a given area what can you do to help? do they need a list of names for there npcs so they don't have to take that time? maybe a map? basically anything and everything we can do to offload some of the fiddly time-consuming bits that an st need to do so a. less stress of having to get it done and b. so they can focus on the actual story they need (lol may already be a thing lol I don't have that context)
okay well, that's it that's all I'm sure I'll think of different things. tanks. if I am missing something feel free to pm me, anyone let me know I'm off base if I'm wrong about something the best thing that can happen is I'm corrected so I can become a more informed player so i can have more context to help offer solutions.

