I had a lot of fun at this event. I admit I didn't actually go and do much as far as mods go, so I can't really comment on how those ones went, but here were my thoughts otherwise.
The Good
- I like how many merchants were out and about. Some of the prices of things were a little high, but enough of them offered bulk discounts or simply had interesting enough items that I didn't mind.
- The auction was fun! It's rare that there's an actual live auction vs a silent auction set up at games, and it had a fun energy to it. I feel a little bit bad for the poor ritualists that we all laughed every time the words "root lance" were spoken but hey, it got me a nice edgelord magic item for 10g.
- I liked how the catalysts that showed up that event were themed. Considering that it was Jenn's faceless sailor NPC that was selling them, that they were all boat related with appropriate feelings attached was nice to see. I like when the feeling matches the theme so you can kind of guess at the situation it was made in and the feelings of the previous owner.
- Food tags had expiries. No more immortal roast ducks.
- Dan's playtest of latex weapons was so well done and I think everyone who did it had lots of fun.
- I really, really, really liked the conversation I got to have with Aminata. It feels rare that she has the time to rub elbows with us peasant trash, and it felt very humanizing (elfanizing?) and like she was invested in what was happening and how her townsfolk felt.
- I actually like the Mist Marauder final mod (sorry Alex). I know that even as a distraction the easier to down Marauders may have felt a little weak compared to what we're used to, but I've been wishing for a while that the off season would give a clearer picture of what's to come plot wise in the season proper, and I feel like we got a far clearer taste of that with the way things ended. I feel like it was the only compromise we could have managed using them at all.
The Less Good
- My kingdom for a chair. The wobbly idea of where we could go and limited seating destroyed my legs by the end of the event.
- Scheduling of seminars felt a wee bit wonky. It was a bit hard to keep track of what time it was and where to meet people. We had a decent turn out, though, so this is only a "it could have gone smoother" kind of complaint.
- I can understand the need to share a space with the campers due to scheduling conflicts, but I wish they'd been just a wee bit more respectful of our experience in the same way we tried to stay out of their way. The random yelling I could deal with (I assume it was activity related for them) but the blasting of music outside of one of the buildings while they cut wood was a little less ideal.
Personal Highlights
- Seeing the Roaming Keg in action. I've been watching Alex work on those bottle designs and drink mixes for ages (I'm not sure people know how obsessive he is about figuring out mocktails and designs that are appropriate to the tags he makes or buys) so seeing all those props come together at event was wonderful.
- Dr Moran's face when I gave her the magic item I'd just bought.
- Jake the Hobling's salt. Sorry dude.
- Accidentally getting Blank shitliquored when Carrion poorly estimated how much of a drink he could handle.
- Trading stacks of garbage tags with Hopper because we each had random trash the other wanted. People with a lot of miscellaneous tags should try this sometime. I know selling it for coin is preferable, but some folks have niche interests and goals and collections. One man's trash...
- Wizard Wigzozz. Wizozz? Wigzard?
- The religious seminar seemed to go pretty well. Everyone just had a little fun with it. "Don't give me those eyes. DON'T GIVE ME THAT NOSE."
- "It's Mist Marauders." "It's not Mist Marauders, that would be stupid." "AAAAAAAAAAAAAAAAA--" "Well shit."
The Good
- I like how many merchants were out and about. Some of the prices of things were a little high, but enough of them offered bulk discounts or simply had interesting enough items that I didn't mind.
- The auction was fun! It's rare that there's an actual live auction vs a silent auction set up at games, and it had a fun energy to it. I feel a little bit bad for the poor ritualists that we all laughed every time the words "root lance" were spoken but hey, it got me a nice edgelord magic item for 10g.
- I liked how the catalysts that showed up that event were themed. Considering that it was Jenn's faceless sailor NPC that was selling them, that they were all boat related with appropriate feelings attached was nice to see. I like when the feeling matches the theme so you can kind of guess at the situation it was made in and the feelings of the previous owner.
- Food tags had expiries. No more immortal roast ducks.
- Dan's playtest of latex weapons was so well done and I think everyone who did it had lots of fun.
- I really, really, really liked the conversation I got to have with Aminata. It feels rare that she has the time to rub elbows with us peasant trash, and it felt very humanizing (elfanizing?) and like she was invested in what was happening and how her townsfolk felt.
- I actually like the Mist Marauder final mod (sorry Alex). I know that even as a distraction the easier to down Marauders may have felt a little weak compared to what we're used to, but I've been wishing for a while that the off season would give a clearer picture of what's to come plot wise in the season proper, and I feel like we got a far clearer taste of that with the way things ended. I feel like it was the only compromise we could have managed using them at all.
The Less Good
- My kingdom for a chair. The wobbly idea of where we could go and limited seating destroyed my legs by the end of the event.
- Scheduling of seminars felt a wee bit wonky. It was a bit hard to keep track of what time it was and where to meet people. We had a decent turn out, though, so this is only a "it could have gone smoother" kind of complaint.
- I can understand the need to share a space with the campers due to scheduling conflicts, but I wish they'd been just a wee bit more respectful of our experience in the same way we tried to stay out of their way. The random yelling I could deal with (I assume it was activity related for them) but the blasting of music outside of one of the buildings while they cut wood was a little less ideal.
Personal Highlights
- Seeing the Roaming Keg in action. I've been watching Alex work on those bottle designs and drink mixes for ages (I'm not sure people know how obsessive he is about figuring out mocktails and designs that are appropriate to the tags he makes or buys) so seeing all those props come together at event was wonderful.
- Dr Moran's face when I gave her the magic item I'd just bought.
- Jake the Hobling's salt. Sorry dude.
- Accidentally getting Blank shitliquored when Carrion poorly estimated how much of a drink he could handle.
- Trading stacks of garbage tags with Hopper because we each had random trash the other wanted. People with a lot of miscellaneous tags should try this sometime. I know selling it for coin is preferable, but some folks have niche interests and goals and collections. One man's trash...
- Wizard Wigzozz. Wizozz? Wigzard?
- The religious seminar seemed to go pretty well. Everyone just had a little fun with it. "Don't give me those eyes. DON'T GIVE ME THAT NOSE."
- "It's Mist Marauders." "It's not Mist Marauders, that would be stupid." "AAAAAAAAAAAAAAAAA--" "Well shit."
IG: A human man in a crow skull mask, grey stole, and black clerical vestments. Occasionally carries an iron or silver dagger, but more often seen without any visible weapons or amour to speak of.
OOG: Danny Heintz, he/him. Transmasc in progress, please disregard mine bræsts.
OOG: Danny Heintz, he/him. Transmasc in progress, please disregard mine bræsts.

