05-05-2019, 09:30 AM
Good dang ol' times.
Pros - This was a solid game for getting trade done. Often with merchants, they're instances, but here it really felt like a market. You'd have something, try to sell it for a while, then manage to sell it, then find something new, then find a merchant selling what you needed. So mercantile!
Cons - Though I made myself busy enough, it wasn't easy to keep track of the seminars. It might have been useful to have a list (just a copy of the forum post, really) out in the open. A few things were shifted around and a few places were changed, so although I could find the seminars, it was more chance encounters than planning.
Shrugs - For what was advertised, this felt like the right amount of combat, and the mist marauders at the end were a solid fight and a cool bit of intrigue for the coming weekends. That being said, this is something for the player base, not the plot team: *please* take NPC shifts this season. One, two, whatever. This event, we had a really good ratio of NPCs to players, and that's what made it good and engaging combat (by my expectations for the game). If we want more good fights, we need bodies on the other side. Likewise, it seems like a lot of vets are disillusioned about the cost and benefit of NPC shifts. It might be a good idea to have some solid conversations about that. That being said, that's not at all a dig on the event - if anything, this event was a good example of what we get when we have a decent NPC-PC ratio.
Overall, I had a solid time. Sold out of remedies, bought alchemy, threw magic, swung sword, got to hang out with my tongue again, and use it to have good interactions with NPCs and PCs. Good times.
Pros - This was a solid game for getting trade done. Often with merchants, they're instances, but here it really felt like a market. You'd have something, try to sell it for a while, then manage to sell it, then find something new, then find a merchant selling what you needed. So mercantile!
Cons - Though I made myself busy enough, it wasn't easy to keep track of the seminars. It might have been useful to have a list (just a copy of the forum post, really) out in the open. A few things were shifted around and a few places were changed, so although I could find the seminars, it was more chance encounters than planning.
Shrugs - For what was advertised, this felt like the right amount of combat, and the mist marauders at the end were a solid fight and a cool bit of intrigue for the coming weekends. That being said, this is something for the player base, not the plot team: *please* take NPC shifts this season. One, two, whatever. This event, we had a really good ratio of NPCs to players, and that's what made it good and engaging combat (by my expectations for the game). If we want more good fights, we need bodies on the other side. Likewise, it seems like a lot of vets are disillusioned about the cost and benefit of NPC shifts. It might be a good idea to have some solid conversations about that. That being said, that's not at all a dig on the event - if anything, this event was a good example of what we get when we have a decent NPC-PC ratio.
Overall, I had a solid time. Sold out of remedies, bought alchemy, threw magic, swung sword, got to hang out with my tongue again, and use it to have good interactions with NPCs and PCs. Good times.
OOG: Will Hyland.
IG: Alfric Smith, musician, physician, barber, mortician. Listen for the sound of flirting and the smell of liquor.
IG: Alfric Smith, musician, physician, barber, mortician. Listen for the sound of flirting and the smell of liquor.

