03-24-2019, 05:15 PM
Pros:
-The overall narrative made sense. We had a clearly defined goal.
-Those mail scammers were fun. Even better that they were Chuggsy's people.
-I am interested that some bloodbringer reps came out. I am not involved with that stuff. But fighting an ogre was fun. Bring out more reps from other factions.
-Keep sending out merchants, I like those, and they had some interesting stuff.
-The leech mod felt like a slog, but a manageable one.
-Holy shit landsharks are brutal.
Cons:
-The water mechanic felt kind of hacked together. I get the line of thinking that came from the ruleset, but for a lot of people it was basically "Don't participate on this mod." I am aware of the choice one can make of shedding armour and going for a dip. But anyone with 2 handed weapons, or shields, was essentially neutered.
-The cave mod with the landsharks kinda did not make sense from a narrative standpoint to me. I was likely uninformed, and if I was, then disregard this. But all I remember is people going in, faffing about for like 20 seconds, then having to retreat from landsharks.
-Throwing tags up in the air instead of allowing loot counts or multiple loot counts somewhat invalidates a skill.
-That slog to the final mod was not fun. Having to swampwalk the entire way felt like a waste of time.
-The chest at the end, greatly favoured people who were huddling close to the chest when it got opened. Good we got some PCs to regulate people getting paid, thank you to you lot. If that did not happen it would have been chaos. If that was intentional, why was it?
Overall, I had a good time. A lot of it was playing my dwarf, which I really enjoy. It was a fun game, just some mechanics stuff. Nothing supremely bad. I give the event 7/10
-The overall narrative made sense. We had a clearly defined goal.
-Those mail scammers were fun. Even better that they were Chuggsy's people.
-I am interested that some bloodbringer reps came out. I am not involved with that stuff. But fighting an ogre was fun. Bring out more reps from other factions.
-Keep sending out merchants, I like those, and they had some interesting stuff.
-The leech mod felt like a slog, but a manageable one.
-Holy shit landsharks are brutal.
Cons:
-The water mechanic felt kind of hacked together. I get the line of thinking that came from the ruleset, but for a lot of people it was basically "Don't participate on this mod." I am aware of the choice one can make of shedding armour and going for a dip. But anyone with 2 handed weapons, or shields, was essentially neutered.
-The cave mod with the landsharks kinda did not make sense from a narrative standpoint to me. I was likely uninformed, and if I was, then disregard this. But all I remember is people going in, faffing about for like 20 seconds, then having to retreat from landsharks.
-Throwing tags up in the air instead of allowing loot counts or multiple loot counts somewhat invalidates a skill.
-That slog to the final mod was not fun. Having to swampwalk the entire way felt like a waste of time.
-The chest at the end, greatly favoured people who were huddling close to the chest when it got opened. Good we got some PCs to regulate people getting paid, thank you to you lot. If that did not happen it would have been chaos. If that was intentional, why was it?
Overall, I had a good time. A lot of it was playing my dwarf, which I really enjoy. It was a fun game, just some mechanics stuff. Nothing supremely bad. I give the event 7/10

