Admitedly I didn't do all that much during this event! While I had high hopes for the shapers, a combination of my inability to keep warm and the very very little ammount of sleep I got mostly had me RPing in the warm cabin. However, I've heard nothing but good things about the mods that went out from both a player and NPC perspective.
Personal Highlights:
- Getting a hilariously specific word to trigger my transformation into a murder nutcracker. My statline was
apparently one of the gnarlier ones, but no one quite managed to bring up Lilith in conversation.
- The Brewlord's feast was amazing. Very glad they made it open to those outside their camp, the food was fantastic and I enjoyed watching some of it be made over the fire.
- The warm cabin as a whole.
- Piggin.
- Went off into the woods to have a nice talk with some people, they know who they are.
- The magic aura was a nice touch and saved me from having to slog around with my banner when I was cold and tired.
- The performance of basically every NPC I saw, but special mention goes out to anyone who played a toy soldier.
- Grumpy Murder Santa and his sack.
Personal Lowlights:
- If you're the type of person that just really desperately wants to steal someone's only weapon on Highwinter because they had the poor sense to turn their back on it in the warm cabin for two minutes, that's your prerogative. If you hang onto it for upwards of an hour and only turn the now tagless rep into NPC camp after game is called, however, that's kind of just cheating. Ivanna and the rest of the team have tried repeatedly to remind people that you should alert NPC camp when you've stolen a tagged rep so decisions can be made concerning if they want the rep back or to make you carry it around. Don't steal from people if you can't be bothered to follow the rules regarding it.
EDIT: The person who took the dagger saw this post and explained to me what happened. Apparently there was just a mix up with when the rep was turned in vs when it was located and returned to my sister. Attempts were made to follow the rules, and I know NPC camp got pretty hectic, so no harm no foul. However, said individual has received different directions from different shapers in the past, so another reminder and attempts to standardize the practice might be warranted both for players and the new shaper team just to make sure everyone is on the same page about the process. In a game that both eagerly allows for theft and encourages the use of expensive reps, it can't hurt to do a refresher.
- As usual Sapper was chosen for the warm cabin due to its nice placement, but I think we can all agree it's kind of the crappiest one for actually keeping warm. It only recently got weather stripping (and on only one of the doors) and had a pretty constant flow of people opening and closing the door (or just opening it and walking away). While I doubt it'll ever be convenient to move the warm cabin to another, and liked that mods happened within the rest, people being a little more considerate of its limitations would be nice. Poor Mari tried so hard to keep it happy and toasty and then the temperature would suddenly drop after people ran in and out and left the door wide open.
Personal Highlights:
- Getting a hilariously specific word to trigger my transformation into a murder nutcracker. My statline was
apparently one of the gnarlier ones, but no one quite managed to bring up Lilith in conversation.
- The Brewlord's feast was amazing. Very glad they made it open to those outside their camp, the food was fantastic and I enjoyed watching some of it be made over the fire.
- The warm cabin as a whole.
- Piggin.
- Went off into the woods to have a nice talk with some people, they know who they are.
- The magic aura was a nice touch and saved me from having to slog around with my banner when I was cold and tired.
- The performance of basically every NPC I saw, but special mention goes out to anyone who played a toy soldier.
- Grumpy Murder Santa and his sack.
Personal Lowlights:
- If you're the type of person that just really desperately wants to steal someone's only weapon on Highwinter because they had the poor sense to turn their back on it in the warm cabin for two minutes, that's your prerogative. If you hang onto it for upwards of an hour and only turn the now tagless rep into NPC camp after game is called, however, that's kind of just cheating. Ivanna and the rest of the team have tried repeatedly to remind people that you should alert NPC camp when you've stolen a tagged rep so decisions can be made concerning if they want the rep back or to make you carry it around. Don't steal from people if you can't be bothered to follow the rules regarding it.
EDIT: The person who took the dagger saw this post and explained to me what happened. Apparently there was just a mix up with when the rep was turned in vs when it was located and returned to my sister. Attempts were made to follow the rules, and I know NPC camp got pretty hectic, so no harm no foul. However, said individual has received different directions from different shapers in the past, so another reminder and attempts to standardize the practice might be warranted both for players and the new shaper team just to make sure everyone is on the same page about the process. In a game that both eagerly allows for theft and encourages the use of expensive reps, it can't hurt to do a refresher.
- As usual Sapper was chosen for the warm cabin due to its nice placement, but I think we can all agree it's kind of the crappiest one for actually keeping warm. It only recently got weather stripping (and on only one of the doors) and had a pretty constant flow of people opening and closing the door (or just opening it and walking away). While I doubt it'll ever be convenient to move the warm cabin to another, and liked that mods happened within the rest, people being a little more considerate of its limitations would be nice. Poor Mari tried so hard to keep it happy and toasty and then the temperature would suddenly drop after people ran in and out and left the door wide open.
IG: A human man in a crow skull mask, grey stole, and black clerical vestments. Occasionally carries an iron or silver dagger, but more often seen without any visible weapons or amour to speak of.
OOG: Danny Heintz, he/him. Transmasc in progress, please disregard mine bræsts.
OOG: Danny Heintz, he/him. Transmasc in progress, please disregard mine bræsts.

