10-02-2018, 02:26 AM
Some people say Hallows is the best event of the year, some prefer Highwinter. But mine will always be the September event, where everything starts to come together.
First I'd love to praise the glory of the plot team. This years plot was very convoluted, with multiple big players interacting in different ways, both together with each other and alone. For months, the PCs treated these like individual, disconnected plot lines, following them slowly and making gradual progress, but not seeing how they could end. But this event, the plot team managed to wrap them all up nicely, and in such a way that didn't seemed rushed or forced. It was natural, like the falling of a house of cards. Well done.
Further, I want to acknowledge how well the PCs did at actually working together. We had our second town meeting in two months, and we managed to piece together a lot of what was going on with people sharing the information which they had gathered. This was vital. It allowed people to work together effectively, to know what to expect, and to know what to look for going forward.
There were a few little issues I noticed, though. First, while PC communication is improving, everyone needs to stop arguing sometimes and listen to each other. I saw this especially in the lock puzzle mod. Everyone was talking over each other, and weren't listening to Michael answering their questions.
Second, there was a moment on Saturday when a few other PCs and I decided to complete a ritual (the resurrection circle), for which we had all the components, the scroll and the casters, only to turn the corner to see 2 NPCs already completing this ritual with very little PC help. I later offered to be a secondary in the permanence ritual, and was turned down as `not needed`, because the NPCs were so powerful. It was very disheartening, for myself and the other casters, that we were not even given the chance to use our skill. Come on guys, if PCs can do it, let us at least participate.
Overall, excellent game, even with the weather. Good job everyone. Now to prepare for Hallows.
First I'd love to praise the glory of the plot team. This years plot was very convoluted, with multiple big players interacting in different ways, both together with each other and alone. For months, the PCs treated these like individual, disconnected plot lines, following them slowly and making gradual progress, but not seeing how they could end. But this event, the plot team managed to wrap them all up nicely, and in such a way that didn't seemed rushed or forced. It was natural, like the falling of a house of cards. Well done.
Further, I want to acknowledge how well the PCs did at actually working together. We had our second town meeting in two months, and we managed to piece together a lot of what was going on with people sharing the information which they had gathered. This was vital. It allowed people to work together effectively, to know what to expect, and to know what to look for going forward.
There were a few little issues I noticed, though. First, while PC communication is improving, everyone needs to stop arguing sometimes and listen to each other. I saw this especially in the lock puzzle mod. Everyone was talking over each other, and weren't listening to Michael answering their questions.
Second, there was a moment on Saturday when a few other PCs and I decided to complete a ritual (the resurrection circle), for which we had all the components, the scroll and the casters, only to turn the corner to see 2 NPCs already completing this ritual with very little PC help. I later offered to be a secondary in the permanence ritual, and was turned down as `not needed`, because the NPCs were so powerful. It was very disheartening, for myself and the other casters, that we were not even given the chance to use our skill. Come on guys, if PCs can do it, let us at least participate.
Overall, excellent game, even with the weather. Good job everyone. Now to prepare for Hallows.

