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Event Review: Sailor's Take Warning
#7
I won't answer the bonus question because I was only on site for six or seven hours and I'm sure I missed many outstanding mods.

Pros
- old players mingling with new ones. I am glad to see new faces being made welcome.
- NPCs mingling and behaving in ways that felt the same as engaging with PCs. It can be easy to hurry NPCs out onto the field without enough prep. Compliments to the shapers, mm and the NPCs themselves for keeping things multi dimensional.
- players going out of their comfort zones to rp in new ways. One of these, I got a chance to compliment directly. If you were out of your comfort zone and nobody told you that you were doing great, know that you are appreciated!
- an empty NPC camp means lots to do out and about
- a great to come back and play an old NPC
- great to enjoy some silly antics as a PC

Cons
- players overheating themselves with winter costume pieces. Put your cloaks away! Larp isn't fun when we are worrying about your oog wellbeing.
- NPC camp felt a little more tired and disorganized than I am used to. The heat may have been a factor though.

Gold Star Players!
Sureeta, who made people drink water after combat
Rebecca (Melody), who was quietly supportive of a player who she could see was feeling shy
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Messages In This Thread
Event Review: Sailor's Take Warning - by Dan Finn - 06-11-2017, 07:21 PM
RE: Event Review: Sailor's Take Warning - by Branya - 06-11-2017, 09:38 PM
RE: Event Review: Sailor's Take Warning - by Viv - 06-12-2017, 09:06 PM
RE: Event Review: Sailor's Take Warning - by MM/NPL Dustin - 06-18-2017, 09:02 PM

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