Positives
-Lots of RP, I came to this event with no real goal other than to be mopey and sad for IG reasons, but I found myself decently involved with a lot of things and many opportunities to go on basically everything
-The mages guild mod. Having to actually defend a point, and feel like if we fucked up bad things would happen. It felt great to have a tangible reason to do something aside from - orcs are bad, make them go away.
-Being asked repeatedly if things were okay out of game between me and my SO because of both our RP
-The attempted robbery by Reginald and his master, defending two new players and being like "go away, I will not let you rob them"
-Talking to a new player about a lot of lore stuff
-The Fey Mod. I loved this mod personally. It was hard and difficult, and I haven't experienced a mod like it since one of the battles with the Lady of Faces in Jericho last year. I think players get complacent, expecting everything to be easy and doable regardless of what they do. Underworld is a horror-fantasy lap, it's motto is run-fight-hide. No one was forced to go on it, and player's expectation of oh we can just go loot stuff contributed to the ass handing. Lack of leadership, no proper front line, poor defense of healers an blacksmiths, trying to retreat, hesitation, all players faults. To be honest, I think this mod would have had no one die if the PCs had been even decently organized and actually pushed through from the beginning.
-Watching Reginald (one of Maxi's minions) literally carry Lilith to her cabin. Very amusing.
-Ghost children. Working with Nylon and trying to figure out what they needed to achieve their rest.
-Watching out for Nylon to make sure he could do a augury for someone who hates me safely
The Less Good
-I hate late night mods, and I hate tent raids. They are unenjoyable to me for a number of reasons. People who can't see in the dark, people almost always get hurt (I've almost never had no one trip), and this is coming from someone with good night vision.
-Onto hatred of tent raids. I often drive and sympathize for those who do, I don't enjoy my sleep getting interrupted. From what I saw, yes, tent raids only seemed to occur Friday night, but I still dislike them. In my opinion, tent raids punish players out of game for not sleeping with other people - so people who aren't comfortable sharing a tent are in the most danger.
Cons
-Me running into another player.
-Me running backwards into a tree when fighting robbers.
-Other PCs... I often find myself having to correct a lot of people in Ralinwood with rule calls and stuff, more than in Jericho. Last game it was you can't killing blow sleeping people (well you can, they just can resist). This game, I noticed so many people getting up after 3-5 minutes from saps, sleep, and paralysis. When all last ten minutes. The effects don't end when the thing that caused them died. Like, I get you're supposed to keep your own count, but when it's really obvious that you apparently don't know how to count to ten minutes it is annoying.
-Lots of RP, I came to this event with no real goal other than to be mopey and sad for IG reasons, but I found myself decently involved with a lot of things and many opportunities to go on basically everything
-The mages guild mod. Having to actually defend a point, and feel like if we fucked up bad things would happen. It felt great to have a tangible reason to do something aside from - orcs are bad, make them go away.
-Being asked repeatedly if things were okay out of game between me and my SO because of both our RP
-The attempted robbery by Reginald and his master, defending two new players and being like "go away, I will not let you rob them"
-Talking to a new player about a lot of lore stuff
-The Fey Mod. I loved this mod personally. It was hard and difficult, and I haven't experienced a mod like it since one of the battles with the Lady of Faces in Jericho last year. I think players get complacent, expecting everything to be easy and doable regardless of what they do. Underworld is a horror-fantasy lap, it's motto is run-fight-hide. No one was forced to go on it, and player's expectation of oh we can just go loot stuff contributed to the ass handing. Lack of leadership, no proper front line, poor defense of healers an blacksmiths, trying to retreat, hesitation, all players faults. To be honest, I think this mod would have had no one die if the PCs had been even decently organized and actually pushed through from the beginning.
-Watching Reginald (one of Maxi's minions) literally carry Lilith to her cabin. Very amusing.
-Ghost children. Working with Nylon and trying to figure out what they needed to achieve their rest.
-Watching out for Nylon to make sure he could do a augury for someone who hates me safely
The Less Good
-I hate late night mods, and I hate tent raids. They are unenjoyable to me for a number of reasons. People who can't see in the dark, people almost always get hurt (I've almost never had no one trip), and this is coming from someone with good night vision.
-Onto hatred of tent raids. I often drive and sympathize for those who do, I don't enjoy my sleep getting interrupted. From what I saw, yes, tent raids only seemed to occur Friday night, but I still dislike them. In my opinion, tent raids punish players out of game for not sleeping with other people - so people who aren't comfortable sharing a tent are in the most danger.
Cons
-Me running into another player.
-Me running backwards into a tree when fighting robbers.
-Other PCs... I often find myself having to correct a lot of people in Ralinwood with rule calls and stuff, more than in Jericho. Last game it was you can't killing blow sleeping people (well you can, they just can resist). This game, I noticed so many people getting up after 3-5 minutes from saps, sleep, and paralysis. When all last ten minutes. The effects don't end when the thing that caused them died. Like, I get you're supposed to keep your own count, but when it's really obvious that you apparently don't know how to count to ten minutes it is annoying.
OOG: Agustin Brown-Arroyo
IG description: Male Ologot'Thalan, garbed in red and brown clothes underneath studded leather adorned with leaves.
IG description: Male Ologot'Thalan, garbed in red and brown clothes underneath studded leather adorned with leaves.

