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Event Review: Lights in the Hollow
#7
I had a good time. I was glad to see all your lovely faces, and I enjoyed every interaction I had with PCs and NPCs. Thanks for a great game! Special thanks to cabin for sheltering us after storm, and Derek and Michelle for coming out to play!! We missed you guys.

I guess based on anecdotal evidence the fae mod will be the big thing people talk about. I want to share some thoughts. Feel free to ignore my blathering though, I should probably not soapbox as often as I do.

So I was NPCing for that one as a redcap. As a rule of thumb, fae creatures are very VERY strong but the RP they do is what makes them feasible enemies - they're not always 11/10 on the aggresive-ometer. That means the NPCs need a lot of guidance before the mod starts so that they can do this properly, and deliver a good experience to players. Most shift NPCs don't have a lot of RP experience as exotic creatures for precisely the reason that you'd have to spend years full time in an NPC camp to have played that role enough - the difference between a 2rd or 3rd game shift NPC vs a Dustin or a Jeff who can effortlessly glide into NPC roles all over the place. On that side of things, and I know this is extra work, I recommend picking specific people between events and asking them to come NPC a specific shift, then prepping them to play these NPCs on these mods before game starts. Alternatively, you can ask Justin to create 'Crunchy' versions of these NPC monsters for multiple pops which are designed for wave battles - more health, fewer defences, more pops, less treasure per pop, fewer skill uses per pop.

But on the PC side of things for this mod, I think a few things went off the rails for you guys as well. No one knowing what the heck they were doing didn't help (or at least, that was what my impression was). Also many PCs were easy to trick or mislead - something fae do that minotaurs don't - which put many of them in dangerous situations they wouldn't have faced against a different monster type - if Adam outsmarts you, there's no tag defence for that.

That was probably a wall of text and honestly who knows, it could have been a million other things, the truth is usually somewhere between all the stories.
OOG: Constantine Collias
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Messages In This Thread
Event Review: Lights in the Hollow - by Aelin - 05-21-2017, 12:25 PM
RE: Event Review: Lights in the Hollow - by A goblin played by Matty - 05-21-2017, 12:49 PM
RE: Event Review: Lights in the Hollow - by A goblin played by Matty - 05-21-2017, 12:55 PM
RE: Event Review: Lights in the Hollow - by Viv - 05-22-2017, 01:46 PM
RE: Event Review: Lights in the Hollow - by Nylon - 05-21-2017, 02:05 PM
RE: Event Review: Lights in the Hollow - by Andrei Katrares - 05-21-2017, 04:03 PM
RE: Event Review: Lights in the Hollow - by Nylon - 05-21-2017, 04:10 PM
RE: Event Review: Lights in the Hollow - by Blank - 05-21-2017, 04:55 PM
RE: Event Review: Lights in the Hollow - by Nylon - 05-23-2017, 06:34 PM
RE: Event Review: Lights in the Hollow - by Viv - 05-29-2017, 10:27 AM
RE: Event Review: Lights in the Hollow - by Marek - 05-29-2017, 04:52 PM
RE: Event Review: Lights in the Hollow - by Marek - 06-03-2017, 10:33 PM

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