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Event Review: Uncharted Places
#13
Cons:

Killing animals: In my opinion something like this is 1st or 2nd year plot not really 3rd year on. There are enough crunchy type creatures in the Monster Manual that throwing out a mixed group of bandits, Murkers, Goblins, spiders, Orcs, Kobolds, or another type of creature that is multi-level friendly can be used instead of back to back games starting with animal slaughters which, as an experienced player, is boring. Mutli-paged manual......please use the variety within. There was a decent mix throughout the day. Just not a great start back to back games.

Fae Plot: Here is where I agree with Dacian. Most of the off season has been Fae. See above regarding variety. Not everyone is into Fae plot nor wants to be.

Extremely long hold to deal with being arrested before being able to sort out the mess on a short day. I know Austin hurt himself but having to sit around for almost an hour from time or arrest to dealing with the charges was just a tad annoying. C'est la vie. Kudos to Carrion and Zaydesh for putting up with the venom directed towards them during this time.

Thieving. When items that are repped are stolen the owners are to be given the chance to make the thief take the reps. Says so right in the rulebook. There was one case where someone scooped a pouch quite well but it contained armour tags for armour being worn as well as two items. These item would clearly have been noticed being removed by the thief but since the tags were in the lifted pouch the stolen from player is without those items. Not cool.

Second case, player sleeping had armour removed on a 60 count and the thief used the back door of the cabin, which has been stated a number of times is to be considered to be a wall with no door as the door is broken, to sneak the goods out the back where no one else in the cabin had a chance to see them. The problem with this is twofold. The Plot member who took the reps and tags from the person they woke up to get both from should not have handed the items out the back door to the player who was waiting there as there is no back door to sneak out of according to the owners who have stated more than once that there is to be considered no back door atleast in that one cabin if not all of them. That is something that all members of Plot should be made aware of so that the thief in question should have had to make their way out the front door with an armful of armour passed other people that were still in the cabin instead of slipping out the back after a 60 second counting and having all of that person's gear.

The other problem I have with this is more of a mechanics issue with the Looting skill. If I am sleeping in chainmail or other complicated armour to get into or out of how is it that in 10 seconds to a minute I can be stripped out of it without waking up when I have neither been Slept through the use of spell or alchemy or Sapped. This makes no sense. If I am OOG awake and someone wants my armour I make them take it off themselves and it takes more than 60 seconds to do so and they are definitely taking the reps with them so that there is a chance that they will be seen with my stuff. So this doesn't make sense.

The last Con was not an attack on the player who "committed the crime".

Thresholds: Not many Ralinwood players have silver or magic weapons to deal with normal thresholds. I know there was a good number of Jericho PCs out who did but perhaps to deal with this some of the mods should have been level split or split so that the better equipped players (mostly from Jericho with a few exceptions, myself being one of them) were separated from the rest so that those who couldn't deal with thresholds had a chance to engage in fun combat as well while those with the better equipment were given the threshold creatures to deal with. Food for thought.

Pros:

The Plot members and NPCs did a good job of keeping things flowing and keeping people entertained throughout the day from what I could tell. I had a good time when I engaged in combat so thank you to all of you.

Plots willingness to accommodate PC driven plot that was not planned for. A la "Grymskald acquires a ship" and any other ones players pushed for. It is appreciated when this is allowed to happen as not everyon is into certain type of plots and this does help to keep entertained. Though it is understood that there are mods and plot scheduled to happen and this can not always be allowed to happen it is nice when it is.

To all the PCs new and old that I interacted with during the event I thank you. Whether I threatened you, shot the shit with you, joked with you, or was malicious towards you I thank you for you parts played in making my day an enjoyable one.

Overall.....8/10 in my books. Keep up the good work peoples
Older looking male Dwarf

OOG Name - Brad Stevens
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Messages In This Thread
Event Review: Uncharted Places - by Aelin - 03-25-2017, 07:43 PM
RE: Event Review: Uncharted Places - by Wizwik - 03-25-2017, 09:44 PM
RE: Event Review: Uncharted Places - by Promises - 03-26-2017, 02:43 PM
RE: Event Review: Uncharted Places - by Carrion - 03-26-2017, 08:45 PM
RE: Event Review: Uncharted Places - by Promises - 03-26-2017, 09:16 PM
RE: Event Review: Uncharted Places - by A goblin played by Matty - 03-26-2017, 09:25 PM
RE: Event Review: Uncharted Places - by Gustav Von Schattenkrieger - 03-26-2017, 10:15 PM
RE: Event Review: Uncharted Places - by M.M. Salt - 03-27-2017, 06:57 PM
RE: Event Review: Uncharted Places - by Marek - 03-26-2017, 10:52 PM
RE: Event Review: Uncharted Places - by Carrion - 03-27-2017, 03:45 PM
RE: Event Review: Uncharted Places - by Dan Finn - 03-28-2017, 08:32 PM
RE: Event Review: Uncharted Places - by NPC_Rio - 03-29-2017, 05:53 PM

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