First and foremost, I would just like to thank the hell out of the NPCs, and shapers, that made such an effort to ensure the success of this High Winter. It was cold and moist and long, but you made the day's wretched weather worth it with your hard work. So, very many thank you's, you guys rock.
Pros:
- I wasn't sure how I'd feel playing a faun and not really knowing any other PCs, but everyone I did interact with were supportive and so very lovely. Getting to know everyone's dynamic characters helped me feel more fauny and immersed. We obviously have a wonderful player base at Ralinwood.
- I unfortunately didn't get to participate in many mods, but the spiderweb cave was fairly enjoyable, as much as it was a pain in the ass to get through. The final fight was also hella fun. Both combined will be the source of my soreness for days to come.
- All. The. Props. Literally all of them. It's easy to rely on physical descriptions and the like, as this is a role playing game, but the props bring the game to the next level, and I feel that this time around a lot of thought and care went into planning even fine details.
- The combat was steady and even. I never felt the need for any more or less than what was brought. Balancing that out with the puzzles made for great entertainment for everyone.
Memorable Moments:
- Butter strokes forever.
- Running after Jeff's NPC faun. Slightly traumatized that his nose got cut off, but also glad no one killed him.
- Watching Josh get chased around by Lilith and crew, and then trapped in a group hug. Hilarious. Let's have more of that.
- Learning the importance of consent and why it's okay to kill someone if they want you to...?
- Ahahahaha "Bert".
- Basically all the role-playing.
Cons: (I don't have many, and the ones that I do have are mainly beyond the control of anyone)
- So many PCs and not so many NPCs. I noticed that during combat, at times, one NPC would be overwhelmed by 10 players, at the very least. Makes combat a little less challenging, but then again, this was High Winter, so not a huge deal. Just something to be aware of for future day mods.
- The holly I was going to use to wrap around my horns kept falling off. Costuming malfunctions suck.
- The weather was miserable. I don't know why it's raining in November. Canada is weird.
All in all, great game. A really nice way to come back to PCing! See you all next year!!
Pros:
- I wasn't sure how I'd feel playing a faun and not really knowing any other PCs, but everyone I did interact with were supportive and so very lovely. Getting to know everyone's dynamic characters helped me feel more fauny and immersed. We obviously have a wonderful player base at Ralinwood.
- I unfortunately didn't get to participate in many mods, but the spiderweb cave was fairly enjoyable, as much as it was a pain in the ass to get through. The final fight was also hella fun. Both combined will be the source of my soreness for days to come.
- All. The. Props. Literally all of them. It's easy to rely on physical descriptions and the like, as this is a role playing game, but the props bring the game to the next level, and I feel that this time around a lot of thought and care went into planning even fine details.
- The combat was steady and even. I never felt the need for any more or less than what was brought. Balancing that out with the puzzles made for great entertainment for everyone.
Memorable Moments:
- Butter strokes forever.
- Running after Jeff's NPC faun. Slightly traumatized that his nose got cut off, but also glad no one killed him.
- Watching Josh get chased around by Lilith and crew, and then trapped in a group hug. Hilarious. Let's have more of that.
- Learning the importance of consent and why it's okay to kill someone if they want you to...?
- Ahahahaha "Bert".
- Basically all the role-playing.
Cons: (I don't have many, and the ones that I do have are mainly beyond the control of anyone)
- So many PCs and not so many NPCs. I noticed that during combat, at times, one NPC would be overwhelmed by 10 players, at the very least. Makes combat a little less challenging, but then again, this was High Winter, so not a huge deal. Just something to be aware of for future day mods.
- The holly I was going to use to wrap around my horns kept falling off. Costuming malfunctions suck.
- The weather was miserable. I don't know why it's raining in November. Canada is weird.
All in all, great game. A really nice way to come back to PCing! See you all next year!!

