11-27-2016, 11:06 AM
Pros:
+ PCing once more.
+ I enjoyed being in the dark in Ralinwood.
+ I think I got more social interaction with the players of Ralinwood more this game than I have since the beginning.
+ I liked the effects of the different rooms. The one cabin with the garland over the outside and inside doors caused some initial confusion but once figured out, was a fun mechanic. The toy transformation was interesting as well.
Cons:
- I guess this is unfortunately inevitable but there was a bit of meta gaming, particularly in the aforementioned room with the garland. Stating OOG mechanics and knowledge in character without having the proper skills to do so is meta gaming whatever your reasoning may be. As a player, when this happens and I receive meta information, I always feel the need to act in the worst way possible by either feigning immense stupidity or taking the full brunt of any negative side effects just to avoid any possibility of meta gaming myself. Don't do it. It isn't fun.
Improvements:
While the different mod zones were fun, it got a bit confusing as to when they were active. Like the gas room. I think several people were still trying to solve/interact with it after it shut down. Also the PCs had almost started interacting with the spider cave mod zone early. I'm sure this was just as common in the past seasons but being on this side of it, it's more apparent a sign or marker system might be necessary. Maybe not when a mod is somewhere like the disc golf course but more when the mod zones are so close to the tavern.
Best Moments:
+ Butter-strokes
+ Temporary heat relief in the cabin
Worst Moment:
- I went down to crawl in the spider-cave and landed on my undead-form risen mask (made of plaster) and wound up crushing it in a few places. It made me sad but is also a good motivator to make a less cumbersome and portable version. A possible bright side is that if i just fix it, it will take on more natural character as time goes on.
I look forward to weekend events where I can properly sit down and camp with my fellow PCs and start more long-term relations and plot lines. I thought I had set intentions of just relaxing and being a bit of a crazy fop once back in the game but seeing so much going on around me does make me miss the actual adventuring. I will have to revisit some of my PC plans.
+ PCing once more.
+ I enjoyed being in the dark in Ralinwood.
+ I think I got more social interaction with the players of Ralinwood more this game than I have since the beginning.
+ I liked the effects of the different rooms. The one cabin with the garland over the outside and inside doors caused some initial confusion but once figured out, was a fun mechanic. The toy transformation was interesting as well.
Cons:
- I guess this is unfortunately inevitable but there was a bit of meta gaming, particularly in the aforementioned room with the garland. Stating OOG mechanics and knowledge in character without having the proper skills to do so is meta gaming whatever your reasoning may be. As a player, when this happens and I receive meta information, I always feel the need to act in the worst way possible by either feigning immense stupidity or taking the full brunt of any negative side effects just to avoid any possibility of meta gaming myself. Don't do it. It isn't fun.
Improvements:
While the different mod zones were fun, it got a bit confusing as to when they were active. Like the gas room. I think several people were still trying to solve/interact with it after it shut down. Also the PCs had almost started interacting with the spider cave mod zone early. I'm sure this was just as common in the past seasons but being on this side of it, it's more apparent a sign or marker system might be necessary. Maybe not when a mod is somewhere like the disc golf course but more when the mod zones are so close to the tavern.
Best Moments:
+ Butter-strokes
+ Temporary heat relief in the cabin
Worst Moment:
- I went down to crawl in the spider-cave and landed on my undead-form risen mask (made of plaster) and wound up crushing it in a few places. It made me sad but is also a good motivator to make a less cumbersome and portable version. A possible bright side is that if i just fix it, it will take on more natural character as time goes on.
I look forward to weekend events where I can properly sit down and camp with my fellow PCs and start more long-term relations and plot lines. I thought I had set intentions of just relaxing and being a bit of a crazy fop once back in the game but seeing so much going on around me does make me miss the actual adventuring. I will have to revisit some of my PC plans.
IG: Victor, tall Risen High Elf, usually wearing red robes, carrying wooden staff
OOG: Matt H.
OOG: Matt H.


