10-23-2016, 05:44 PM
Man, did it feel good to be back. (Although I admit, I did sleep most of the time, and I did leave early, regardless.)
So, I'm not 100% sure what the event was about, but I wasn't really paying attention. All I know is I was allowed to play a lot of big scary demons, and I was able to wear my big fluffy parka while doing it.The latter has made me realize that large padded suits should be a requirement for any big boss fight.
I'd like to apologize for leaving early, and for the inevitable discovery of what I forgot on site. Truth was, is that the even wore me out, and I wanted to catch the wife before she headed off to work.
So, onto the emotional stuff.
This event was my first underworld event where I didn't feel like an outsider. Which is nifty, between late night ramblings, parking-lot commiserations, and post-mod fatigue, I actually felt like part of the club, which isn't very common for me at larps. So, I'd like to thank everyone for that, it was rocky start.
On to the review its self.
The Pros:
-Props out to the props department, all of the propping was hella wizard.
-The Plot team ran some awesome modules, that managed to challenge and excite the player base, while still killing plenty of people.
-To the makeup team: Angela, Brittany, Julia, and any whom I may have left out. you all did a phenomenal job this weekend, your balance all of the NPC's who had glasses, and the demands of this event was just perfect. Your work really brought the event together.
-Congrats to Dan and Ivanna for their first successful Halloween event!
The Cons:
I had a great time, I don't really like doing a Cons section, so I'll just do some simple stuff off the cuff.
Ralinwood is a new club, and it is still trying to sort out just how it wants its monster camp to work. The pacing of modules can seem erratic, and it feels like there is a lack of filler content for NPC's while the shapers plan the next step.
The new monster manual and rule-book have caused a lot of confusion; there isn't any easy way for players and shapers to reference the new rules, and without a third party to arbitrate or verify it sometimes seems like players and shapers are just angrily guessing and philophizing against each other, and just getting angry.
"What-do-I-see"
I swear to god, if I hear that phrase one more time, I'll stat up some sort of blinding mirror creature.
There is a difference between players requesting a visible description of a creature, which is reasonable ("is that a fire elemental, or a demon? there were both out today!"), and players using WDIS as a radar in the dark. While I'm never a fan of "You see what you see." because in my case, it's usually a 'fat, parka-clad, dude with some face-paint on,' and that is not quite as scary as the demons I am pretending to be, there are times when players do it and it completely breaks the immersion of the scene.
So, I'm not 100% sure what the event was about, but I wasn't really paying attention. All I know is I was allowed to play a lot of big scary demons, and I was able to wear my big fluffy parka while doing it.The latter has made me realize that large padded suits should be a requirement for any big boss fight.
I'd like to apologize for leaving early, and for the inevitable discovery of what I forgot on site. Truth was, is that the even wore me out, and I wanted to catch the wife before she headed off to work.
So, onto the emotional stuff.
This event was my first underworld event where I didn't feel like an outsider. Which is nifty, between late night ramblings, parking-lot commiserations, and post-mod fatigue, I actually felt like part of the club, which isn't very common for me at larps. So, I'd like to thank everyone for that, it was rocky start.
On to the review its self.
The Pros:
-Props out to the props department, all of the propping was hella wizard.
-The Plot team ran some awesome modules, that managed to challenge and excite the player base, while still killing plenty of people.
-To the makeup team: Angela, Brittany, Julia, and any whom I may have left out. you all did a phenomenal job this weekend, your balance all of the NPC's who had glasses, and the demands of this event was just perfect. Your work really brought the event together.
-Congrats to Dan and Ivanna for their first successful Halloween event!
The Cons:
I had a great time, I don't really like doing a Cons section, so I'll just do some simple stuff off the cuff.
Ralinwood is a new club, and it is still trying to sort out just how it wants its monster camp to work. The pacing of modules can seem erratic, and it feels like there is a lack of filler content for NPC's while the shapers plan the next step.
The new monster manual and rule-book have caused a lot of confusion; there isn't any easy way for players and shapers to reference the new rules, and without a third party to arbitrate or verify it sometimes seems like players and shapers are just angrily guessing and philophizing against each other, and just getting angry.
"What-do-I-see"
I swear to god, if I hear that phrase one more time, I'll stat up some sort of blinding mirror creature.
There is a difference between players requesting a visible description of a creature, which is reasonable ("is that a fire elemental, or a demon? there were both out today!"), and players using WDIS as a radar in the dark. While I'm never a fan of "You see what you see." because in my case, it's usually a 'fat, parka-clad, dude with some face-paint on,' and that is not quite as scary as the demons I am pretending to be, there are times when players do it and it completely breaks the immersion of the scene.

