06-20-2016, 10:31 PM
Coming into Ralinwood was an amazing first experience for me, you guys were so welcoming and accommodating which alone makes me want to come back. NPC camp seemed so lively and friendly and you all seem to be so committed to the game, there was a real beating heart to the whole thing. I don't have many cons to say, other than the day time was a little lulled and lacked the spice I'm used to in Jericho. That being said though, I had a lot of fun simply interacting with PC's and seeing how things worked. The hour hold you did was well chosen and commendable, I have nothing negative to say about that.
The spice I mentioned lacking did show itself pretty obviously once the sun went down and the bulk of my review is going to be spent breaking down my experience with it. Getting to give my "sermon" in front of everyone was super fun, I felt like I finally had confidence and hit my stride and it felt like those who participated enjoyed it too. It meant a lot to me we got to do that and that shapers did get to see most of it. The fire elemental mod was visually stunning, I regret it not turning into something more but I'll hold my tongue considering how crazy things got almost immediately after. I doubt I would have lived through the night without my pyramid being as full as it was.
The mist marauders were, hands down, one of the best mods I've ever partaken in. I spent the rest of the night after we "skien gated" out going on and on about how much I loved it, I honestly couldn't shut up about it. They were terrifying but not crushingly so, I felt like they had a mechanic that was known to the people of the town and we could hide from them for a while. It felt like a video game having them walk back and forth hitting the trees but not going in. When we finally fought them the whole thing was rewarding to partake in, it felt scary but it didn't feel like they were NPC's out mindlessly thirsting for PC kills and machine gunning their swings, which I hate seeing so much. The town rallied and we took them on, I was scared but grinning the whole time. I loved that it wasn't about crushing PC's but about creating an atmosphere and a story. It was satisfying to take the vampire on and terrifying to know he'd come back. It did everything a monster should in LARP. It presented foreboding lore to be told to newcomers and lived up to it, and left me wanting more. I love the idea that something actively haunts the town and can be defeated, but not so easily. Reoccurring plot is great to see especially when it's this unique with builds and mechanics. I feel like you're going to get a very similar review from Kieran haha.
All in all I feel I didn't get the whole picture of Ralinwood, but I got a decent enough look to hook me. I'll definitely be coming back... And hopefully with lives to spare lol.
The spice I mentioned lacking did show itself pretty obviously once the sun went down and the bulk of my review is going to be spent breaking down my experience with it. Getting to give my "sermon" in front of everyone was super fun, I felt like I finally had confidence and hit my stride and it felt like those who participated enjoyed it too. It meant a lot to me we got to do that and that shapers did get to see most of it. The fire elemental mod was visually stunning, I regret it not turning into something more but I'll hold my tongue considering how crazy things got almost immediately after. I doubt I would have lived through the night without my pyramid being as full as it was.
The mist marauders were, hands down, one of the best mods I've ever partaken in. I spent the rest of the night after we "skien gated" out going on and on about how much I loved it, I honestly couldn't shut up about it. They were terrifying but not crushingly so, I felt like they had a mechanic that was known to the people of the town and we could hide from them for a while. It felt like a video game having them walk back and forth hitting the trees but not going in. When we finally fought them the whole thing was rewarding to partake in, it felt scary but it didn't feel like they were NPC's out mindlessly thirsting for PC kills and machine gunning their swings, which I hate seeing so much. The town rallied and we took them on, I was scared but grinning the whole time. I loved that it wasn't about crushing PC's but about creating an atmosphere and a story. It was satisfying to take the vampire on and terrifying to know he'd come back. It did everything a monster should in LARP. It presented foreboding lore to be told to newcomers and lived up to it, and left me wanting more. I love the idea that something actively haunts the town and can be defeated, but not so easily. Reoccurring plot is great to see especially when it's this unique with builds and mechanics. I feel like you're going to get a very similar review from Kieran haha.
All in all I feel I didn't get the whole picture of Ralinwood, but I got a decent enough look to hook me. I'll definitely be coming back... And hopefully with lives to spare lol.


