01-12-2016, 11:53 AM
(This post was last modified: 01-12-2016, 11:54 AM by Sierra Katrian.)
(01-12-2016, 11:48 AM)Marek Wrote: I guess my only concern, which is biased because the only weekend events I've attended are All Hallows, is that the disparity between heavily armored and lightly armored is rather large. This could be a problem only in that it means shapers are going to be prone to toss heavier hitting creatures more often.
The changes we have proposed are to avoid exactly that. Percentile breaches, slower armour repair and toning down Mastercrafted and Legendary armour will help with the armour disparity. They affect the higher armour wearers more than the lower ones.
- The All Seeing Eye -
- Backstory Wizard -
Backstory Email: backstories@underworldralinwood.ca
Personal Email: sierra@underworldralinwood.ca
- Backstory Wizard -
Backstory Email: backstories@underworldralinwood.ca
Personal Email: sierra@underworldralinwood.ca

