01-11-2016, 03:46 PM
By preventing a player from entering their death counts, you reduce the weight of the death spell. A 9th level spell should not nerf a near infinite amount of death effects.
By preventing a player from entering into their bleed count, death effects still retain their potential, but a player will not die from conventional damage.
This spell prevents you from needing as many lifespells, while empowering lower level players to to use their healing. So, I love the basic concept, I just feel that it needed some limitations.
By preventing a player from entering into their bleed count, death effects still retain their potential, but a player will not die from conventional damage.
This spell prevents you from needing as many lifespells, while empowering lower level players to to use their healing. So, I love the basic concept, I just feel that it needed some limitations.

