01-11-2016, 03:24 PM
(01-11-2016, 03:18 PM)Sevatar Loken Wrote:(01-11-2016, 03:14 PM)Briab Wrote:Quote:Could you not make it simpler and balanced for lower armor characters by doing something like breaching reduces the value of armor to each location by 1. So a 4 point plate armor user, after 2 breaches, is equivalent to someone in studded leather, and at 4 breaches they are at a minimum amount that the rules team thinks is fair. Something like armor can't be breached below X number? (I'm sorry, I'm still a new player so my ideas could be dumb lol)
I see the idea here and it is very interesting. I especially like the concept of armour being worth at least one point per location regardless of the number of breaches as a sort of minimum armour value. I will have to think on how this might over value leather though.
If it were to be implemented, then it would only over value leather in the sense that other things can become as bad as leather, no?
The minimum armor value could also be set as a property of the number of locations covered. IE: 10 locations has minimum 5 armor.
I hit the same, does it make leather to great, as well, it makes getting mastercrafted or legendary leather... well.. no reason to do it right. But I figured, why not pick a static value that it can be lowered to, something that allows a character to play on the weekend mods and not feel pushed out of the ability to contribute for the whole weekend or game. I actually thought to no lower than a total value of 10, to be pretty reasonable. Especially because you could argue that the little amount of armor and area it covers means less overall damage is done to the armor.

