01-11-2016, 02:58 PM
I agree that the percentage based breach system doesn't directly speak to the disparity of armour values. Ideally I would love to see the armour values of plate, chain and studded leather to all come down a point, but this is tremendously unpopular and doesn't look possible.
What this system does do is make breaches relevant to high armour players and it also really helps with points 2 and 3 allowing us to run attrition combat, and limit the infinite battlefield effectiveness of high armour players.
What this system does do is make breaches relevant to high armour players and it also really helps with points 2 and 3 allowing us to run attrition combat, and limit the infinite battlefield effectiveness of high armour players.
I also have spent many happy years in Suvant.

