01-11-2016, 02:34 PM
Quote:the percentile part of the Breach system will cause problems with armor with odd numbers, rather then taking 2 away from a breach, just make the number bigger if that's the case. Simple and easy to manage
We can easily round the percentages since they will only ever be off by 1 point. The reason we are looking at percentages is because they manage the disparity of armour values better. A static number that matters to a heavily armoured player will completely invalidate a lightly armour player.
Quote:Seeing the large downgrade to Masterwork and Legendary, will the ability to make those pieces be reduced for smiths? I mean, spending a massive amount of time (like a year or more) to make a piece of armor worth X amount of gold is rough if players get to resist a single breach once with that singular piece.
Although Masterwork will no longer be completely resistant to breaches, stopping one breach per extended combat is a much more significant bonus with the increased potency of said breaches.. Legendary is a much more significant change and I imagine there will be some balancing to be done there still, but I am not sure what direction that will go. Making Legendary armour immune to breaches entirely has been discussed, but this will widen the power gap between new and old characters tremendously since they will effectively ignore a very powerful new mechanic.
I also have spent many happy years in Suvant.

