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Build advice - Mercenary vs Templar - StrongStabs vs SpellStabs
#5
MERCENARY
Blankets: 3
Available CP: 323
Used CP: 290
CP Left: 33
Skills:
Flurry of Blows X 1   40
Spec +1 Specific 2H Spear/Trident   100
Group Prof. Simple   0
Prof. Exotic 2H Spear/Trident   100
Body Point Bonus X 1   50
Racial: Chosen Enemy - Undead Dmg +1

MERCENARY
Blankets: 3
Skills:
Spec +1 Specific 2H Spear/Trident   200
Group Prof. Simple   0
Prof. Exotic 2H Spear/Trident   100
Racial: Chosen Enemy - Undead Dmg +1

MAGE
I chose nature here because it is a good solo sphere of magic. It is the most powerful sphere we have. In my opinion.
Blankets: 3
Skills:
Read and Write   40
Read Magic   15
1st Circle slots:5   50
2nd Circle slots:5   50
3rd Circle slots:4   80
4th Circle slots:2   40
Sphere 1: Nature    25
Group Prof. Simple   0
Racial: Chosen Enemy - Undead Dmg +1

TEMPLAR
I went with a staff here, only because if you bought exotic weapons, you wouldn't be able to purchase fun things until much much later. 
Blankets: 3
Skills:
Read and Write   45
Read Magic   20
1st Circle slots: 3   30
2nd Circle slots: 2   20
Sphere 1: Protections    75
Spec +1 Specific Staff   130
Group Prof. Simple   0
Racial: Chosen Enemy - Undead Dmg +1
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RE: Build advice - Mercenary vs Templar - StrongStabs vs SpellStabs - by Sierra Katrian - 08-12-2015, 11:23 AM

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