06-04-2015, 07:06 PM
Alien Anatomy: The monster has a completely different physiology and is immune to anything that targets vitals or requires knowledge of anatomy. (Sap, Head-butt, Vital Blow, First Aid, etc.)
I presume this means Critical works as stated in the rulebook? ( Quoted below for convenience. )
Critical
A Critical represents a powerful strike made by an attacker who has specialized in increasing the damage to a target's less defended regions. This skill (weapon specific or group) allows the player to swing a +2 specialization damage bonus when striking a target from behind as well as a ½ damage bonus from the front. The attack must successfully hit the target on the back of their body, excluding the back of the head. Once purchased, this skill is always active. The damage call for Critical is “<damage> Critical”. Critical damage is considered normal unless otherwise stated. Critical’s +2 damage will only work on creatures with a definitive backside. This specialization does not increase any damage on attacks against any creature immune to Critical damage such as gelatinous cubes, slimes or other such creatures. Note, a player should never call half damage when swinging with Critical Specs, but always round down. This means that a player will receive a +1 to their frontal swings only if they own two Critical Specs.
I presume this means Critical works as stated in the rulebook? ( Quoted below for convenience. )
Critical
A Critical represents a powerful strike made by an attacker who has specialized in increasing the damage to a target's less defended regions. This skill (weapon specific or group) allows the player to swing a +2 specialization damage bonus when striking a target from behind as well as a ½ damage bonus from the front. The attack must successfully hit the target on the back of their body, excluding the back of the head. Once purchased, this skill is always active. The damage call for Critical is “<damage> Critical”. Critical damage is considered normal unless otherwise stated. Critical’s +2 damage will only work on creatures with a definitive backside. This specialization does not increase any damage on attacks against any creature immune to Critical damage such as gelatinous cubes, slimes or other such creatures. Note, a player should never call half damage when swinging with Critical Specs, but always round down. This means that a player will receive a +1 to their frontal swings only if they own two Critical Specs.
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Matthew Weaver
An Einish Male of Clan Bothnia.
Matthew Weaver
An Einish Male of Clan Bothnia.

